Passive auto healing

I wish we could get full health when entering a safe house.

Maybe this could be activated by resting for a while to prevent exploits. There are sleeping bags on every safe house after all.

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I second this, or some kind of slow paced self healing. As a solo player, its hella hard to keep my health up.

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yes, I don’t think there should be auto healing when you are out and about but inside safe houses would be great. I will sometimes go to the main menu and back to heal up in safe houses to get health back

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I would like it if the players heath would slowly regen when we are outside of combat. or at the very least if we returned to a specific distance of a safe house. ex: right around the beds. what are other player thoughts? Devs, please consider and comment too.

Thank you

5 Likes

I don’t think it’s a huge issue, since there are plenty of medkits around…
Anyway if you want to regen health (solo), you can always go to a safe house, Quit to main menu, and then Continue the game. This will also refresh the instance and respawn machines etc. Of course this will not work in multiplayer, but then there are even more medkits. :+1:

I like your idea. In other games you can interact with the bad and take a nap to regen health.
I would really like to see this feature in gz

I have mixed feelings about this, it somewhat takes away the competitive edge if you can hide and regain your health on the other hand its annoying when you restart a battle after being killed with full health but no ammo yet the mechs start with full health meaning you have nothing to kill them with.
So, if we die then go back to full health why not die and comeback with the original ammo.

Unless you leave the game, the machines shouldn’t go back to full health whenever you die and respawn. They keep their damage and you can come back and try to finish them off

They seem to regain their health when I die.

I don’t think so. When you shoot the machines, they start to glitch and spark (this is most prevalent on Runners). If I’ve died, they still spark when I come back, and can be finished off quickly. :slightly_smiling_face:

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Well thats what happens on my game, they regenerate their health

I have noticed with “escorts” like runners escorting harvesters - if you kill the runners but don’t kill the harvester (either because it kills you or something else does), when you respawn at a safe house, the runners will also have respawned at the harvester. At least in solo play.

@Bawson82 and they are just as mean :grinning:

I agree slow health regen would be great. It is a standard feature of so many games and feels natural. You would heal with time.

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it would be a nice feature but i dont think they will a this in the future because GZ is a survival game and lets be honest when was the last time you saw a survival game with Health regen ?

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I would love to see a hot ingame. Inside a safehouse it should tik for 1 hp every min. Outside 1hp every 10min.

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‘I think your health should heal over time, it should tick 1hp for every second, and then when your outside the safe house it ticks 1hp for every 10 seconds.’

Is what I think he/she meant.

Thats a bit OP i think something more like 1 hp per 30 secs when still, 60 secs when walking, 0 while running, also in combat you would get 0 regen. That seems a bit more balanced in my opinion

I would do 0 out of the safe house and one of the beds with witch you can interact. If you do so, the screen turns black for a few seconds and your health is full again.
This function would be only usable if you’re not in a fight.
If that is too complicated I would go for the 1 hp every second.

Merged several same feature request topics + corrected topic title.

//Mod