since the release of the Support pack 2, it has make the Specializations look pretty old and some of the Skills are rarely or never used since the Launch of GZ. Making a rework on the Skill-Tree would be not a bad Idea in my Opinion. But what would you want to change? What would you add, replace, remove, increase or decrease. And most importantly: How would look the Perfect Skill-Tree for you?
I made a preliminary list of what I’d like a skill tree to look like quite some time ago: [Suggestion] Skill Revamp
However, this isn’t what I’d like to see in a skill tree, but rather a compromise.
I personally dislike those silly 10% xp gain, +5% fire resist or +3 magic item find and such; those should be relegated to something like uses for prestige points maybe.
Skills should be tangible gameplay changes like movement abilities like grappling hooks and such, the ability to have a riot shield, and recharging cooldown abilities or “expertise/mastery” skills that reward specific gameplay styles, dual wielding pistols, shotgun mastery which tightens spread and vastly increases reload speed for shells, pyromaniac which increases damage you deal with fire while also giving crafting bonuses or new recipes for fire items along with good fire resist, and so on.
At least there are some newer abilities that could need some skills to improve them or to give some unique abilities for those:
- driving
- crafting
- base building
I like that. This could even be a solution for the Major Problem with the Craftable. Like “Increase the Number of item you get by Crafting to 50/100%”, or “Need by building lesser Resources”. The only thing to do for the First is to decrease a little bit the amount of ammo and increase the resources we earn by destroying machines. Because even without the Skill “Salvage”, It’s still a lot. So we can make the Craftable more a necessity to use.
It’s not just that.
Even existing skills could get a revamp by adding some benefits for crafting.
The healer could craft health packs for less ressources or get more by crafting.
The explosives specialist instead could craft more explosives or for less cost.
It would even be possible to bind certain schematics to some skills or specialists.
Only Healer: advanced medkits / experimental medkits
Only Explosives specialist: experimental rockets
Just as few examples.
There could be many ways to make specialists more special and to include crafting into the skill tree.
In other Words, we merge Skills and Schematics into one. Brilliant Idea! I have thinking about something like this too. And every Class has his Unique Items and abilities. This would make it even more versatile. A thing that GZ has already, but has not enough of this.