Game Mechanics that will take this game over the top

  1. Ability to go Prone.
  2. Crafting of survival materials.
  3. Melee weapons. (this is a must)
  4. Gun Modification skins.
  5. Add a save button

6.Vehicles
A. BMX Bicycles**, (do not attract Bots) Find Modifications that allow you to switch
Gearing for faster travel, Storage, plus cosmetic skins for the bike.

B. Dirt Bikes, (Alerts Bots within within 200 meters) Better Mufflers to decrease
the distance required to hear them. more Storage, Cosmetic Skin

C. 4 seat VW rail buggy( Alerts Bots within 400 meters) Better mufflers to decrease
the distance required to hear them, Most storage, cosmetic skins

D. Boats

  1. Remove fast travel if you add vehicles.
  2. The ability to swim
  3. NPC People and a living world Economy. Trade shops and merchants.
  4. Public Games Co Op only.(See Anthem)
  5. Player housing/Hideouts/tree forts.
  6. Camping to sleep through night. (See Minecraft mod for sleep across active server. Everyone has to sleep to pass the night.)
4 Likes

@Zambrick

From your list, these are my personal favorits:

*Ability to go Prone: Run - duck/cover - Lay Down for sniping)
*Gun modification skins (Awesome)
*Add a save button (with more than one safe slot so you can safe before an important mission in case it goes wrong) (Awesome, must have!)

The vehicle idea, like bicycles is cool, especialy the idea of them being quite and you can mod them to go faster. The dirtbike and Buggy idea is also nice, but I woulnd’t want to loose the fast travel ability. Vehicles are fun to recon the land in CO-OP but Fast Travel is more interesting in single op.

I like the idea of being able to sleep. Simply because the nights in Sweden take to long
and I enjoy much better playing at day. Not because of the enemies (they are even much better visible at night) but simply because of the nice Graphic Day, Sun, Clouds, Rain, effects. So sleeping away the night would be cool. A simple button that allows you to switch OFF day and night cycle would also do the trick however. Once again, I have no problems with night combats in this game. Nights simply take to long and visual effect at day time are simply so much more enjoyable IMO.

So, to wrap it up:

  1. Being able to lay down flat and move forward for sniping. (being even less visible then when crouching offcourse)

  2. Having skinns for weapons.

  3. Beeing able to skipp or shorten the nights.

This is my personal TOP 3 from your list.

4 - PS - I would add (even if it’s only one in the entire game)
a weapons storage creat in a safe house that enables you to store
the weapons you have found. Even if it’s only the weapons and no ammo.
I would love to see that. At the moment I carry 9 weapons just because I don’t want to
loose them. Having this space empty in my inventory and
just walking around with 3 or 4 of them at a time would be nice.

3 Likes

Post moved to Feedback/Feature requests. Please try to keep topics in the appropriate section.

1 Like

Yes, weapon Storage at the player created houses or at the safe houses would be cool. Like the lodges in theHunter call of the wild. In fact the camping mechanic from that game would be sweet as well.

Or better yet make any box you loot have the ability to store your inventory in it. Just like the chests, boxes, and furniture in Skyrim. Make those Chests persistent once we add items to it. That way you could have cache you have stored at different locations around the map for different activities in that area.

The more I think about it, you are right. The dirt bikes and buggies while sounding cool, would serve no purpose.

So in turn, keep the quick travel, but keep the BMX bike idea. BMX for people who want the immersion aspect of the game to increase.

I hate to say it, but maybe a food/water system as well. But maybe not as cumbersome as most survival games. For example, If you get dehydrated or are hungry in this game it doesnt kill you. It just anoys you into finding food and water to end whatever status effect it causes. I would also make it more realistic than most survival games. You must have enough water to re-hydrate you at least once every 2 in game days and every 4 days for food.

3 Likes

@Zambrick

Yes something like that. Storage boxes like in Skyrim as you say.

I don’t miss the survival aspect (like eating and drinking) in this game,
as to not make it a second Fallout franchise.
I think the creators of GenZ want kind of their own niche in the market.

A bike, like suggested, would be cool however.
It is silent and there are bikes in the game alreaddy.

I can’t really see that a melee attack would have much effect on a massive machine but for a tick maybe it would be useful

I like the gas mask effects, how about a similar situation if a water/food bar is implemented in which your vision begins to become blurred until you eat/drink?

A post was merged into an existing topic: Generation zero ideas

Seems unnecessary to resurrect a year old thread, so we’ll see if the post can do any better in another thread. Lock’s on.