Generation Zero: Customisable Difficulties

Are you throwing them so when the machine sees you because the flare is between you and the machine? You have to throw the flares so the machine looks away from you and then you move in the opposite direction.

Yes, in general they donā€™t act like jurassic parks t-rex. :rofl:

I dont like penalties.
Honestly Guerrilla should just increase the number of enemies.
Not the damage, because it does not make it much more appealing.
And then we could just have the ā€œNo Mercyā€ mode, that would be the way Guerrilla is.

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What about the fact that the devs purposely limit the number of enemies to make sure that consoles and lower end PCs perform up to par?

Customizable difficulty would be nice, especially if you could have options for AI aggressiveness, damage done/taken, and enemy frequency. Like I love the old gonzo April 2020 AI but I donā€™t like cranking up the damage done/taken so that every fight is a resource/time sink. Being able to pick and choose that kind of stuff would be great.

In the end its all about adjusts to the game and options.
And eventually they either stop developing the game, or they do some updates for next gen and new pcs (like most games have been doing in the last 3 years to some degree).
As long as stability modes remain for users with older hardware.

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I throw them obviously, but as soon as i deploy it ignites and the machines go ape crap at meā€¦ I throw it but they donā€™t all get interested in the flare some stay attacking me.

In my opinion higher difficulties should have all the machines fire at you at the same time, so they obliterate the players, hence the higher difficultiesā€¦