Guerrilla Research Update - Patch Notes

don’t like that idea. I am constantly switching out red dot/scope and barrel extension/silencer on my AG4.

I do the barrel change regularly too. But just use another AG4. Also, I would not do any mods on anything less than level 5 everything, but that’s just me and because I have them all. :slightly_smiling_face:

Finally paying off to be a collector!

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Just was an idea.
The effect of course really would just be seen when starting a new world, character and plundra.

The first of the new procedural missions, Resistance Radio Maintenance, is now up!

It will run in parallel with the already active one until the next reset on Monday, when the new missions will enter the normal rotation.

Enjoy!

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what happens if I drop it, and trying giving it to someone

In my idea it wouldn’t be a problem.
Why should it?
It wouldn’t be any more a weapon and some single attachments but just one item, a gun with fixed attachments.

If no DLC item is included, everyone would be able to pick it up.

But I see, that’s no the topic here. Let’s keep it clean.
Maybe there will be a topic where the idea can be discussed.

Back to topic. The update and DLC.

  1. There is no preview sound for the new voice boxes. And I was disappointed that I didn’t have to find them. I just had them immediatly.
  2. A visual bug while looting / using inventory.
    https://youtu.be/LTijy_rG5pM?si=LLjTbgVcGu1e9S52

so if I make a gun with the 2 argumentations, and drop it in the backpack on the ground, multiplayer people’s will be able to pick up the weapon with the argumentations connected, just curious

some of the Research was already completed on my screen, :nerd_face: and even had gold completed on some, i guess its rememember count on some things before update, a number not visible to the player, Example: walk so many feet threw out the world 1000 meters or something, mine was complete all 3 levels

That’s something that you should be able to see in the stats screen.

To be true I somehow was glad about that fact, on the other hand… Where is the challenge if you already finished all challenges in the past? No, I didn’t. Btw… @SR_Carni Is that counting for all characters or depends it on each of their own stats?

I’m not complaining, maybe it’s meant to be that way, some aren’t written on stats, and again I’m not complaining, but how does it remember how many Firebirds I took down while I was ducking, I had a count of like 4 / 80 somthing

That is on console? Or PC/steam

PS4, I’m guessing it not just me, every one else should have it also

also the (Charged Melee Weapon Argumentations Challege) one takes some time :dizzy_face: and no, the Experimental Sledgehammer does NOT work, I had to use the Pitchforks Melee Weapon on some runners from a assault mission base spawner, and hitting there fuel tank one hit doesn’t count :cold_sweat: it took me at least 2 hours today lol

took me 4hrs of my life to realize that “unstoppable ammo” kills on runners don’t count if you hit their tanks…sigh… lord I am slow…

For me on PS5. But should be the same for all.

Tested my first augmentation now.
Took a 5c AI76 with 5c Magazine, 5c barrel extension and 5c Red Dot and gave it silver augmentation for healing per damage (primary). I’m unstoppable now. :joy: No more healing, just shooting and reloading.

Tomorrow I will test the Bronze augmentation for mega mag (secondary). I hope 50% more recoil isn’t too bad. At least I now have 56 bullets of 7.62 in each magazine, therefore even less reloading and more healing per magazine…theoretically.

@Zesiir pretty much going on here already with ideas and reports. Shouldn’t we rather open new discussions and bug reports and close this topic?

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Not a big deal, but on PS4 the Generation Zero game ICON has changed, it is no longer this
Sem título

Now, this is the new ICON

images

I did prefer the old one but its just a visual preference.

Unstoppable Shells & ProtoType Seekers lol

On main menu of playstation?
For me it still looks like that (PS5)