But the game is not easyer now? The machines hit as hard as before. They shoot as much as before they did not move while shooting as now. Except the running attacks of tanks. If you dont use the exp weapons it the same game as back in those days.
I must say I do not like the APO machines. Not because I don’t like a new challenge tier but because they represent too far a leap in tech. What I personally find so appealing about the game is the design and atmosphere of the world. The machines are made of the same kind of parts that construction equipment is made from, with some 80’s appropriate imaging tech. The fact they can be bamboozled and get stuck in trees and such may be bad pathfinding but works because 80’s processing power didn’t have the kind of AI we have today. It all works beautifully. The apocalypse machines are a step towards silly fantasyland where they have unrealistic abilities and not appropriate aesthetic or design for the setting of the game world. I guess the people who’ve been wishing for some kind of space alien invasion fantasy are starting to get what they want. To me, it’s too bad, because GZ has a very unique atmosphere and the machine design has up til now been plausible enough to create real immersion. Nothing else that I know of even comes close to pulling off what they did but if they keep going the way of the APO machines it will lose what makes it so special. There’s lots of scifi robo mechwarrior alien invasion games out there.
More areas and raising the level cap are my hopes for additions, but new machines only if they are of the same design style as the originals as far as earth-made, respectful of real physics and limited to materials and technology of the 80’s, more or less.
That’s spot on. I’ve described them as “cartoon” but you’re more eloquent. On top of that, fighting them is (for me) not even fun. It’s a chore. And since they’re deadly it’s hard to ignore them.