I’m playing old GZ again, any recommendations?

No, thx, I’m fine.
It’s just again the question, if no one of who is responsible for these changes ever tested it.

I’m fine with the changed introduction, with Therese and pontus. They give the game more depth somehow. Yes, we’re not totally alone any more, but we’re still on our own. And those two have the same questions we have.

But I can’t really imagine how it makes sense to give us access to almost everything just in the first region. I’m lvl10 now, have every weapon except of two, a motorbike and a companion and I could have even more (weapons and items) if I would own all the dlcs on steam.

Crafting is a thing, which isn’t a thing in early game and doesn’t matter that much currently because you find so much of everything except some certain ressources which you need for crafting.

Exploration isn’t as rewarding any more, too. Yes, you still may find for example some weapons in the world which can be better than what you already got, but most is scrap. There are no receips in the world any more which give you immediate access to a special type of ammo or similar…

Just some useless collectables for the completionists.

But loot in general always is the same shit and just depends on what you already carry, not what you really need or don’t already have that much.

For example I found a 1c Älgstudsare. I just had a hand füll of bullets in it so it was quite useless… Besides of that my 2c Meusser already was stronger. But to be prepared to switch the weapon if I find a better version of the gun (hoard some ammo for it) I have to carry the gun with me… And it’s not the only one.

That’s not well balanced which let’s me think that no one really tested it for logic, balancing and so on… Maybe just for if it works or has bugs.

And that’s sad.

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Looting has bothered me for quite a while, actually. And for the reasons you mention, @Madchaser . It slowly became a “duty” to open these crates and bagpacks just to discover … well, nothing and the occasional adrenaline. And its funny, because when they introduced the Semla - nothing fancy or exceptional - it just worked. It was something new and refreshing.

It is sad that they didn’t do something similar to looting like adding small surprises like trinkets, badges, toys, notes, etc. It breaks the monotomy of the game IMHO.

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Looting has become just a way to refill some certain ammo or items.

  • Need some 7.62? Put a weapon with 7.62 in your inventory and open some ammo boxes.

  • Need flares or repair kits? Open some tool boxes.

  • Need some simple or standard first aid kits? …

It’s always the same and usually nothing surprising.
Attachments or weapons are the only surprises from time to time, in weapon boxes where you can expect them to be, or in machine loot.
But there are too few different items that you can get and most times they are not better than what you already have.

So most of them end as recycled materials which you can use for crafting.

So finally the focus just turned on crafting instead of rewarding exploration and that sounds lazy.

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When the game came out it was so much harder to get good guns and ammo. Trading even used to be a somewhat popular thing because high tier guns were so rare. And back then it was a bit more of a horror game too, so people didn’t go around grinding tanks for loot like we do now, and most players preferred to do as many missions as stealth as they possibly could, which meant less loot, which made the game harder and a lot more fun. It also made it more intense when you did have to fight. It’s a bit of a shame how the game has kind of lost its balance with looting now.

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I was 24.

My group of friends still game regularly online and still actively enjoy pen and paper RPG’s etc.

Right now Helldivers 2 is our preferred game, but I am back to GZ multiplayer with another mate. Very happy with that.

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Hi @dogcoffee , if you’re still playing, could I ask you to do me a favor? Please go to the campsite at the very top of of the main mountain in the mountain region, and check if you can light the campfire.

It is the only fire, I’ve ever been able to light, and I wonder if it was initially intended to be so for all campfires. However, next time I visited, I couldn’t light it again, and I never got confirmation from others, that they could light it (as I remember).

Maybe just a feature for the final scene of showdown update?
Never heard that before, too, nor tried it.

How did you light it?

As I approached the campfire, it got “selected”. Then I “executed” it and the most beautiful fire came on. I’m quite sure that @Saddletank tried it too back then, but I don’t think it worked for him.

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No, don’t think so. It was back in September '19. There also was the “flaming sword” on the first island, but that was an Easter egg :slightly_smiling_face: It stood in a campfire that lit when you approached and interacted with it.

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For me it worked today but I tried it for the first time as I never heard of that before, too, like @Madchaser
Sadly it was daylight… :man_facepalming:

Edit: P.S.: oh, I did that in the up to date Steam version of the game.

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So cool, @Kimosabe_X ! Thanks for clarifying this. For a second I wondered (like @Gysbert and the second Mkay magazine) if I had dreamed the whole thing :smile:

Now the question is if it can be done more than once. Like the Volvo DeLorean - I could only make it take off and fly away one single time …

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It worked for me too. I will re-check if it can be interacted with more than once.

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I get such a kick out of discoveries like this! For me, it only triggered after starting a fresh world, so maybe it’s a one and done thing on Xbox. The DeLorean Easter egg was the same way, worked again in a new world. Awesome to see it fly again after all these years!



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There is at least one more that is interactive, or maybe it is best called re-active since the player doesn’t get a prompt with this one. When I went to the “Gun in Fire Easter egg” location the campfire was not lit, but it started burning when I got close to it.

Need to check this one later too, to see if it keeps doing this. You know, like the dead roar of that Tank on Archipelago, it always kept roaring on approach. :sunglasses:

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Maybe it’s just an assett which loads with delay.

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Hi @Madchaser , I’m a bit thick :slightly_smiling_face: … I didn’t quite understand the “asset which loads with delay” part of the sentence … well, the entire sentence to be honest :wink:

Could you please explain for this weaker mind? :pray:

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Excuse me. Maybe it’s just bad english of a german.

So: what if the fire is always there, but the game just renders it if we get really close, not because of a Trigger, but because of a bad engine. Just like some trees pop in quite late. You know?

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Nah, I don’t think that’s it. I was pretty close to it when it happened.
When we first find this campfire with a gun in the fire pit, it catches fire when you want to pick up the gun. Somehow, now without the gun there it still has that catching fire mechanism. Maybe the trigger was reset with the last update. I have to go back to see if the fire is out again, and if my approaching triggers it again.

But if it turns out be a render issue, it would be a bummer. :crazy_face:

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Sure, now I understand. And the tree-thing happens al the time on X-box :neutral_face: Anyway, now I’m certain that it triggered due to @Kimosabe_X , @Gysbert , and @TimData 's investigations :slightly_smiling_face:

Your English is absolutely fine. I wish I was just half as good at German …

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