NPC Evolution (Challenges, NPC Trust, New gameplay loop)

Yeah, that’s what I’ve been saying, but I’m guessing my wording isn’t good. :smiley:
Maybe that’s why we’re going in circles repeating the same things over and over.

The poof concept was the first impression I got from you when your wording was that it should be removed as a concept. As always, if you wanna break out of the loop of the conversation, I’m open to talk about it, so maybe vocally we can get through the topic faster with more understanding

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My spoken English is quite poor sadly, I sound, as some said, like an African. XD

As for wording, my apologies if I made you misunderstand.

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People have wanted more storage space for a while, so here’s just my suggestion for it.
First, it’s static, and holds less - so you can only access it at one specific location, and it only holds around 100 kilos of weight rather than the 200 in safe ones. However, there’s multiple around the map, so overall it’s more storage, just localized.
Second, rather than needing to find them or build them like the somewhat clunky building system in the DLCs, tie it in with the two new resistance groups you helped form.
Make them “Resistance Drop Off Points,” and in exchange for supplies the resistance will build that storage for you at a certain point.
For example, an interaction could be like, “Hey buddy, if you’re able to find us six land mines, two hundred rounds of 9mm, three medkits, and ten flares, we’ll set up a drop off point at the safe house in Boo.” This way, you can use the loot system already in place, have more NPC interaction, and you don’t have to add new clunky systems for building, like we see in the DLCs.
Just a thought I had.

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Similar feature request topics merged.

//Mod


Neat idea but it has a drawback - trying to remember into which Plundra you put which item. <- This was also the main reason why devs made the Plundra to mirror all across the map.

While it would tie into the lore and give something to do, the main issue is that you’ll need to have either of the DLC, or both. Since without Alpine Unrest DLC, you can’t get access to Himfjäll. And without FNIX Rising DLC, you won’t get access to Mullvadsberget Tunnels.

As it is right now, it would put a paywall into the game, e.g: “Want to have in-game storage that NPCs provide? - Buy the DLC.”.

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