I agree that there should be some kind of option to adjust the robot re-spawn rates, other details, and then fixes for a few other things.
Had I know that Generation Zero would turn into a seriously frustrating experience I wouldn’t have bought the additional DLCs. As an individual casual gamer who doesn’t enjoy multiplayer games all that much. Yes Generation Zero reaches an entertainment peak and then the joy starts to leave the game. It stops being fun and becomes… not fun! So you managed to get money out of me. You’ll be hard pressed to get another dime out of me or a positive review.
Everyone who pushed me to buy this game left out the details that they were looking for help with assaulting robot bases and control points. This would only be of interest to me if we could use our single player characters interchangeably for local LAN games now. My son, and friends, who discussed playing this multiplayer are really not interested in starting from scratch. I think that is all reasonable considering the fact that there is a bug where weapons simply vanish from inventory. That issue added to the difficulty enjoying the game. A lack of a little more open flexibility has limited my ability to recommend the game to anyone else. Nothing is more exciting when five and six star items vanish without a trace. Or is this a game feature where you get to spend dozens of hours of grinding for equipment to have those items beamed out of your inventory to… orbit? Are we arming the Martians?
That’s not fun it’s just down right frustrating. I wonder how many people have suffered serious psychological stress thanks to that vanishing items from inventory feature. There are other issues involving some of the quest lines. Yes… there might be a software quality assurance and engineering challenge in the code. I’m glad I didn’t drop another 30.00 for DLCs. I also stopped short of buying three licences for my grand children.
It’s too bad. I was trying to sort out if there was supposed to be an element of RTS with the bases and control points. Unfortunately the frustration level is simply deflating my interest in playing the game. Everyone I know personally who owns the game… doesn’t play it anymore. The attempts we’ve made to play LAN games and over the Internet have fallen far short of being anything close to positive or encouraging.
The good news is: You got money out me.
The bad news, for your company, you’re not getting anymore money out of me until you open up more play options and hopefully fix a few things.
It’s not like you can’t. You have the power. There isn’t any shortage of FPS games out there waving “open world” at their target markets. The demographics behind some of these target markets is also interesting. With growing ageing populations in most of Europe and North America the people with the money to buy original games and then extensive DLC libraries is narrowing along various channels of opportunity. I stopped playing Total War War Hammer over a number of nagging issues. I have to commend the producers of Total War:
- That company fixes issues.
- They listened to their customers and changed the way somethings play out as dynamics inside several of their games.
- They used to give refunds, or steam credit, for DLCs that were released buggy and or broken. I don’t think they do anymore. But I haven’t asked for a refund in years. Getting two was inspiring enough for me to re-invest the value into other Total War title DLCs.
The above probably explains why I’ve spent hundreds of dollars buying Total War titles and accompanying DLCs.
I’m hoping something positive evolves out of what Generation Zero presently offers. It’s a great concept. I enjoy the man verses machine story lines. In a lot of ways Generation Zero comes across like an old Electronic Arts type product that crossed a deadline after blowing the budget. Out the door and off to market the game went regardless. EA has pushed more than a few games out to the masses in what I’d call… pre-Beta states. Software development is a challenge. Regardless when you present a product for sale and then accept money from “customers,” their is a contract. Your customers expect to be entertained and feel rewarded by the experience using the game. There is a gold mine of potential in Generation Zero. I’d love it if there was a way to adjust the play balance for different types of game play styles. At this point in single player mode I’m finding it too difficult to deal with the machine bases. I can see how assaulting bases might need three players with armed pets. The machines spawn fast enough it’s like trying to play an arcade game from way back. I spent a huge mess of time trying to equipment myself with experimental and 5 star weapons. Then of course experiencing the, near paranormal like, loss of some of these items was a shock. A very disappointing experience. So… back to the fields I went chasing around tanks, harvesters,… and such. After more time I managed to replace lost equipment and went back to base attacks. I must be too old and discombobulated to over come the machine re-spawn rates. Then the key bindings changed for me. Again another near paranormal experience. I tried to blame that one on Linux. Then I discovered the same keybindings were assigned in Windows 11. The game works so much better in Linux. Thank you for that. That’s a good reason why I’m trying to stick with Generation Zero. It works like a charm in Linux with Steam and Proton. I’d like to experience the base assaults, the control point focus, and how I assume that plays into a bigger strategy element in side Generation Zero. Is that all pointless? It’s too bad I can’t have three pets… one of them being a hunter. That would help.
For now Generation Zero is a good game to play while drinking beer, eating pizza, and trying to forget a disappointing sporting event result. Just for an hour or so. Then it gets frustrating and repetitive again. There is only some much repetitive grinding to do before some players throw in the GenZero towel, stop playing, and then go play Minecraft. Or something else. An association who encouraged me to buy Generation Zero told me that game reminded him of Doom and Duke Nukem. Well… it’s an FPS. When I’ve stopped, or decide on not, playing Generation Zero I’ve found myself diving back into other games. I’ve rediscovered older Far Cry titles. Generation Zero frustration has also inspired some of us to re-install Elder Scrolls and then the hacks to make it multiplayer. It’s nice to roam old code on display with friends. It’s always better to do that in good company. Especially when these gaming sessions don’t involve the over head and annoyances presented by all MMORPGs. Generation Zero is good for one thing: it’s making Steam money! When people get frustrated with a game they might buy other games. It seems that happens frequently.
Yes after a few shared, non-joyful, Generation Zero experience cycles… a bunch of us have ended up buying competing products. I’m the last hold out hoping Generation Zero comes around and surprises us with something nice for a change. Just don’t expect me, or anyone else, to pay for it. At this point if there are fixes and a few more options offered up to us, your customers, it would be prudent marketing to give that away for free to try and re-invigorate interest in the game again. If that works you’re back in the DLC business again and if you’re really lucky a bigger fish will buy your organisation and finance the development and subsequent, world shattering, product title release of… Generation Zero 2: Operation Earth!