… to scare players , when they are exploring. Or they wait “deactivated” in houses , so that the player has to be always on watch and not to be sure there is nothing like it is now …
would improve immersion in my opinion and tense , special when you play solo and do exploring !
As the robots had to be build with “silence” in mind, they shouldn’t be very strong and only have meele weapons … so if you are careless you are prey for them, but if you scout and be on alert they shouldn’t be a real danger !
Only have just finished the INTRO mission, so if there are already such robots ingame or planned, feel free to close the thread …
Thanks and wish the devs the best for their game and hope to see many upgrades to the game in the future (DLCs) like:
- more crafting,
- own base building (tower defense),
- repopulation of areas (like in Fallout4, but better strategy part ,
- NPC Missions where the questgiver follows you and you could equip him, if he is too weak …
- Hire NPCS for your base (give better items to them, so they get stronger)