Description:
Okay so, this is the first time that a bug in this game has truly pissed me off. I’ve had it happen once before and it was equally as annoying back then, but I had a friend to back me up. This time I was alone, exploring the Mountains region with no safehouse anywhere near. I had just come out of a battle with 12 Hunters, 3 Military Class Harvesters (and Runner escorts), about 8 Seekers and one Tank, so I was running low on medical supplies.
I get ambushed by a group of Hunters, six of them. I try to run, but I get downed. “This is fine” I think, there’s a Command Bunker nearby I can flee to. But when I resurrect, my walking speed is slowed to a crawl. My crosshair also flickers. Attempting to run only makes me move slightly faster. There’s nowhere for me to go, and I run out of Adrenaline Shots. Forced to respawn miles away.
Update: Logging another character does not solve the problem. The bug remains until I restart the game.
Steps To Reproduce:
Get downed in combat. I did not have any skill perks that granted me free revives, or ones that made me move faster. It may have something to do with getting downed by Hunters, but I can’t confirm it.
Images / Videos:
I fast-travelled to the nearest safehouse and recorded the bug in action.
I don’t see anyone mentioning a solution for getting out of this slowmo stance. When this happens to me I simply go ADS and release and it’s gone, no need to fast travel 6 times or wait for it to go away on it’s own.
i had the opposite happen to me once, fighting a large group around a church and respawned going much faster than usual, like i was sprinting but I wasnt holding the sprint key (it is not set on toggle) and it didnt make my stamina drop. I died again and went back to normal speed and it never happened again
This happened to me back at game release too on the PS4, I remember being attacked by a group of Hunters, dying lots of times and reviving with adrenaline, eventually it gave me slower walking speed
We have now found a way to reproduce this issue in-house with a 100% reproduction rate.
This will help us immensely when it comes to fixing and preventing the issue from occurring.
Thanks to everyone who has chipped in with information on this issue, much appreciated!
Update: It just happened to me again, and I think I know why. I was fighting a Tank and it downed me as I was aiming down my sights. When I revived, my movement speed was slowed. Aiming down the sights again made it go away, like MalteBGM said. Hope it helps!
Description:
Today, i was battling inside the Skinnarbol Crater (Farmlands). When there was only 1 FNIX runner left to
kill, i noticed that my char suddenly slowed down for unknown reason.
The new walking speed was about the same as normal crouching speed and sprinting speed was more-or-less equal to normal walking speed.
Q&A: The bug started occurring after reviving via adrenaline shot, right?
No.
Do you know, have an idea or a suspicion of what specific attack killed you?
I wasn’t killed during that battle. But i was shot at several times by runners (both proto and FNIX).
How were you moving when you were killed? What stance?
Stance - standing, walking
Movement direction - towards 10 o’clock, holding down W (forward) and A (left) at the same time.
Aim - i was in ADS with 5* HP5 and 5* Red Dot. As soon as i came out of ADS, while still moving, i noticed that my char had slowed down.
Steps To Reproduce:
Unknown. But the old issue is still present, hence the necro.
Images / Videos:
Video starts just after i killed the last machine. Exactly on the same spot where the slow down happened. Tried all sorts of things to fix it. Only full closure and restart of the game fixed it.
Host or Client:
Host
Players in your game:
1 (myself)
Specifications:
CPU: Intel Core i5-6600K
MoBo: MSI Z170A Gaming M5
RAM: Kingston Savage (4 x 4GB) DDR4-3000
SSD: Samsung 960 Evo (500GB)
SSD: Crucial MX500 (1TB)
HDD: Western Digital Caviar Blue (1TB)
GPU: MSI GTX 1660 Ti Gaming X 6G
PSU: Seasonic PRIME 650 (80+ Titanium)
OS: Microsoft Windows 10 Professional 64-bit Version 2004 (build 19041.804)
Im having this problem NOW. I can’t seem to make it stop. I know Why its doing this but still no fix or solve. This “Slow-Mo bug” happens to me when im either getting close to or in the middle of more than 7 enemies. Big or small, doesn’t matter. Im in himfjäll currently on [The Hellmouth] mission. Any assistance is welcomed.
For me this occurs frequently when attacking firebirds and Base Assault bases.
Firebirds: primarily Soldier class, but also Spetsnaz in the Marshlands/North Coast, especially when using explosives. This might not be a factor, but I get this a lot when fighting over the stick/log strewn forest ground. Often resolves itself after the firebird has been destroyed.
Base Assaults: tends to occur when units are disabled by erupting EMP nodes, especially when using explosives to clear bases. It stops once the offending unit(s) have been destroyed.
Note: in almost all cases the weapon being used is an RLG-7, but it has occurred with other weapons.
In some situations the bug only disappears after I’ve been downed and resuscitated or respawned, and can even require a game reset.