Stamina Regen - No delay if not exhausted(zero)

If the player can manage his/her stamina without getting exhausted(reaching zero), the regen delay should be removed or shortened. I still sometimes instinctively stop sprinting before running out because of habit due to the mechanic being pretty common.

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I have never paid any attention to that stamina bar. Sprinting isn’t that much faster than normal running anyway, and whether you can sprint 60 or 100 meters doesn’t make much difference the way I see it. The short distance you can sprint is useful when you end up in close combat, but for moving around, it doesn’t matter that much.

Running speed is a much more important skill… :wink:

My motivations for suggesting this is 50/50. Game polish and to be able to once in a while snip off 10-30HP damage in some situations.

I’m not in any way or form comparing stamina to the importance of “Running Speed”. Don’t think anyone can live without it, literally and figuratively, in-game :smile: