Tanks in open terrain ... help!

@Bootie, are we a little bit cruel today :wink::rofl:

1 Like

My Xezr’s Hardcore Challenge character got killed, and I’m really p*ssed off about it! I made it from entry-game house in the far South East, all the way to the North Bridge (so escaped), but then I got punchy and took on a pack of Dogs and died. Dogs! Poxy Dogs! Tricksy buggers them Dogs…

1 Like

Okay, that’s bad. And dogs! Dogs! They are sooo easy kills … :rofl: (sorry, THAT was cruel. Please go ahead and flame me, if it’ll make you feel better :wink:)

Thanks for sharing this clip. Yes, I see the point of using fireworks now, That is effective if you get it close to the Tank. And I never pick up EMP grenades, but they are effective too. My strategy would probably have been to wait for the Tank to be occupied with something else (perhaps fireworks) and the run like hell for the blue house. Once in here I would fight from one of the bedroom windows while standing in the hallway. Usually that puts me out of harms way. But like you I do sniping a lot too. And once the Tank drops the weapons, I beat it hard with automatic weapons,

I do believe, however, that I met this tank in Garphammar too. I convinced it to sit down with me as civilized sentient beings and work on our differences. We had a very nice chat:

And then, of course, I trashed it.

1 Like

I think it’s perfectly clear that I died because I didn’t pay attention, and not because the tactics didn’t work out for me… :sweat_smile::rofl:

1 Like

Flame, flame, flame! If you’re in a house, easy peasy. In a built up area, easy peasy. I was stuck on the end of a peninsular in the woods, with the dogs between me and anything I could hide in, and that was a good 600 metres away. I made a mistake, got punchy - I was picking a fight with runners and hunters the other side of the water from the end of the peninsular and a seeker pinged me. Never saw the damn thing to kill it, and they can in waves after that, and no way off the peninsular. Rats!

You try it, Ian, see how far you get - two weapons, nine slots, one life. Start at beginning - make it all the way to the Bridge in the North without dying once. It’s a fascinating game - scary all over again.

2 Likes

That’s how I always die, too! You’re right, it was perfectly clear. There, I thought, go I…

People say Tanks are bad, and don’t get me wrong, you play hardcore and they’re something you want to avoid unless you’ve 100% sure you’ll have the upper hand for the entire fight. But one FNIX Runner up close with a shotgun loaded with slugs, and it’s all over. Not even Hunters are so deadly :scream:

5 Likes

I’ve been killed more often by Dogs than everything else put together. As for Tanks, they used to be fairly predictable and you could confuse them, but they will now find their way up nearly anything and rush after you! And if the DEVs work out how to give ticks the ability of deflection in their jumps, @tene and his lads will die a lot more often. Tanks are getting harder…

Maybe but i’d likely find a way around any new AI/abilities in a day or two @Bootie already did that with the sprinting tanks :wink:

I have this tactic for fighting tanks in open areas, DONT! Run, scream and throw flares / fireworks everywhere in panic. Stop when you find place to hide, preferred inside any bathroom. (and hope you dont run into Moomin house, then you are totally screwed) :smiley:

2 Likes

Yeah, you do that. And hope you don’t end up like the guy in Jurassic Park :skull_and_crossbones:

4 Likes

Mines! Mines are your friend when being chased. Love to hear the boom somewhere behind me - preferably far behind me…

How does that work? Do you just drop them while running? I tried mines once against tanks at the mills, but nothing happened. They just walked right over them :confused:

Shouldn’t do! I use mines to protect my flanks when I am fighting in a confined space with a second access I can’t easily cover - um, thinks. Oh, that miserable Naval base with the railways running past the safe house (a Portakabin inside the tunnel entrance). If you go outside, there’s a tank and innumerable Hunters. Well, if you fight from the entrance (tripping over the rails all the time), they get behind you through the side entrance. A curtain of mines behind you gives you warning, since they go bang loudly, and if they are not used then you can usually (not always) pick them up again.

Secondly, if you run away down a road or track from, say, a Hunter patrol, then you drop them as you run, which at least takes out the first couple. They are about as powerful as a grenade, so, two to a Hunter. If he’s just run over one, then a short burst to the centre of mass will finish him off. Like I said, your friend. Tanks should explode them, but I’ve never been chased by a Tank I couldn’t hide from.

Oh yes, fighting upstairs in a barn, a Hunter always manages to teleport inside, so I drop a mine at the top of the stairs, that way I get a warning that he’s come in and a short burst will kill him.

1 Like

Mines are fantastic when you’re being chased by Hunters. Find a chokepoint, like around the corner of a house or a gate or opening in a fence, and put a couple mines there. Hunter rounds the corner and BOOM :boom:

2 Likes

Circle. Run circles around them 75-100 feet away from them. Let them fire their machine guns, which will mostly miss if you are sprinting, then stop, drop a couple rounds at the machine gun, and sprint again. I always circle to the machine’s left, which minimizes the amount of time you are exposed to the machine guns.

Even if there are 2 of them, circling one works well. The other will have the same problems targeting you, and will shoot the one you are circling a couple times each circle. At the closest and furthest point, they will hit each other. Attached is a helpful drawing done by a two-year old. At the two points where the player is shown the tanks will be damaging each other.

2 Likes

Judging from the drawing, I have an idea your two-year-old is better at this game that I am…

1 Like

Consolidated strategy tips for taking down tanks in all terrains, for all classes up to Apoc and all weapon combinations. Requires Granatgevär with EMP grenades.

Step-by-step:

  • Shoot off the tick pod from a distance with hunting rifle or PVG - take cover if spotted
  • Equip Grenade launcher (w. EMP grenades) in W1, and SMG or AR in W2
  • Disable tank with EMP grenade, and shoot off machine gun (or railgun) with SMG or AR - might require 1-3 grenades, depending on tank type
  • Strafe around, and shoot off grenade launcher with SMG or AR
  • Finish him off with SMG or AR (and possibly HEDP grenades if desired)

Different terrain and possibilities for cover might reduce your expenditure of EMP grenades.
Or just use EXP PVG from a distance - takes around 2 mags for Apoc Tank.
Done!

1 Like

With that… there are usually dips and ditches in the terrain that you can peek out of and snipe from