I love this game i love the way the developpers turns it i love the mecanics and i love the graphics BUT there’s always a BUT:
i can’t understand why they don’t fill it more ! i mean the game is quite expensive for the tiny 35 hours of gameplay to finnish it…
When i bought it i was like : okay it’s kind of early access so this is just the beginning they’ll add missions, areas, buildings, new enemies …
the next update was like : hey we add a DLC that you can buy if you want !!
but why did you add a DLC instead of adding things to the main game ??
there’s only one kind of mission that we could resume by : explore zones and kill robots
All the missions are exactly the same : let see if there is survivor there ! When you go there no survivors left only robot you kill them and then next mission let’s go somewhere else to se if there is survivors !!
i mean come on guys you create a really nice materials that you could take advantage to diversify the game and you don’t do it you prefere create DLC that we have to buy !!
So ONE QUESTION : Will the game stay like that ( empty, so repetitive and short life ) ?
Or did you plan to expand the world, the missions, the story, the weapons in the main game without DLC needed ?
With all my support !
best regards !
I don’t know since when you started to play GZ but i’ve played it since launch and almost every month there has been updates that add new content to the game and also fix game bugs.
Timeline of new content added:
- 26th March '19 - Game’s launch.
- end of April '19 - Stamina bar, new emotes + bug fixes.
Patch notes: https://generationzero.com/en/blog/april-game-update-now-live - end of May '19 - New POIs in Archipelago region, photo mode + bug fixes.
Patch notes: https://generationzero.com/en/blog/may-update-now-live - 11th June '19 - Tubular Vanity Pack DLC.
- end of June '19 - Bikes, machine loot + bug fixes.
Patch notes: https://generationzero.com/en/blog/june-update-now-live - 2nd July '19 - Schweet Vanity Pack DLC.
- end of August '19 - Plundra (storage box) + bug fixes.
Patch notes: https://generationzero.com/en/blog/august-update-patch-notes - 24th September '19 - Blockbuster Vanity Pack DLC.
- end of September '19 - Challenges + bug fixes.
Patch notes: https://generationzero.com/en/blog/september-update-now-live - end of October '19 - Rivals, experimental weapons, new emotes + bug fixes.
Patch notes: https://generationzero.com/en/blog/october-update-patch-notes - end of November '19 - Alpine Unrest DLC, LMGs, Apocalypse class machiens + bug fixes.
Patch notes: https://generationzero.com/en/blog/alpine-unrest-update-notes - end of December '19 - Holiday event.
Patch notes: https://generationzero.com/en/blog/happy-holidays-from-the-generation-zero-team - end of January '20 - Tweaks to the experimental weapon drops + bug fixes.
Patch notes: https://generationzero.com/en/blog/january-update - end of February '20 - Holiday event (Semla), challenges for Alpine Unrest DLC + bug fixes.
Patch notes: https://generationzero.com/en/blog/february-update-patch-notes - end of March '20 - Crafting, new inventory, even more new POIs in Archipelago, adjustable difficulty, new experimental LMG + bug fixes.
Patch notes: https://generationzero.com/en/blog/march-update-patch-notes
I count a lot of added new content within the past year.
Also, you don’t have to buy Alpine Unrest DLC to get access to all weapons in-game. All weapons are available in vanilla game as well. Alpine Unrest DLC only continues the main storyline and gives new map area to explore.
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Give them time to improve this game, it will be awesome!
Wow this is an excellent breakdown of the content additions. Playing this game since launch and forget how much they already added to the game. Thank you!
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