10 Suggestions for various subjects

Hello. I have a few suggestions for various subjects.
Thought it’d be better to put all suggestions into one topic.

  1. Hold fire mode button for options to choose ammo type. (Scroll wheel like animations/expression wheel) or something similar.

  2. This is VERY annoying, and why I would suggest this…
    All scopes should have every kind of IR, OVP and/or night vision moduels on the oposite side of the scopes. It’s always in the way, and it hides the weapon. I want to see the weapon I’m using, and the moduels makes me wanna remove them. Please prioritize this, maybe have it optional witch side people want it on.

  3. Possible spoiler for experimental weapon sounds and features…

Summary
  1. Experimental 50. cal sniper rifle’s idle noise is too loud when aiming down sight/scope.
  2. Experimentail rocket launcher should have selective fire mode between single fire, and double shot.
    Most of the time when using rocket launcher, the distance is too great for double shot to be effective due to recoil. Shot number 2 always travel higher/further, and is not ideal for long range targeting.
  1. Give drones more options for tactical warfare. Anything from laser designator to scan modes, or generally an AI intelligence boost to allies when nearby. It could also have countermeasures, like deploying smoke when attacked, or gass when close to a player. I currently see drones as flying wine glasses that arrives to celebrate the combat EXP after the heat has settled, and want the drone to be more feared than it currently is.

  2. Runners targeting with rocket launchers should be slightly less presice.

  3. Experimental attatchments and modules. Unless this exist already. If so, ignore this.

  4. Could always use another perk for each tree that cost 5 or 10 points?

  5. Sensitivity is way too low when using scopes/dotsights for SMG’s and AK47. I’d suggest an extra option for sensitivity with these sights in settings menu.

  6. Controller’s max sensitivity is kind of low. Please increase max value with at least twice the sensitivity for more user friendly preferences. Tried increasing this manually in the settings.json file, but it doesn’t work.

  7. Request a rework or change in robot components rendering so that it’s possible to see when a component is destroyed from long distances using IR modules.
    Also, increase bullet impact render distance from medium to long distance if possible?

3 Likes

I’m gonna go and put this in Feedback/Feature Requests :slight_smile:

1 Like

Same on PC. I’d love a ton of settings for all sight/scope classes (red dot, 1-4x, 4-8x etc.).

I am still not sure my bullets are hitting at all when I “feel” the hit did not render. Might be a case of weapon range exceeded.

Yeah. I am playing on PC as well, but the sensitivity with controller and mouse are way low when aiming with dot sights. Also, when it comes to 1 x 4 scopes on say AG4, the sensitivity is very low when zoomed out, but good when zoomed all the way in. It just doesn’t feel right.

When it comes to hit range, I think the weapon range is further than the max visible range for robots/enemies, as I’ve been playing with friends most of the time, and when they’re nearby an enemy, and I fire from up to max visible range with most weapons, they can see my bullets hit, but I can’t.

Cool, that is valuable info! In that case: YES, increase render distance for hit effects and decals. That is super important.

Re the sights/scopes: it seems to me the sens is based on angle, which would be the simplest implementation, a mere multiplier from the base camera sens (which also reflects in the settings). However, for scoping/ADS to be usable, you should be able to set it so that lateral travel speed of objects in your field of view is constant. That is what you would do IRL, as your perceptual speed is an important factor in this.

Yes, indeed.
Bullet impacts in terrain and any objects, including enemies as well as component statuses should be high priority in rendering from extreme distances.
After they added the experimental weapons, the long range factor is even more important now.
But of course, top priority should be to fix random crashes that still occurs on a regular basis.

Absolutely. Interestingly, in the beginning my game was basically crash-free. It came with time. Might be related to game complexity rather than graphics or threading or something.

#5 for sure. I ran into a group that had 4 rocket gun runners and let’s just say I use all my adrenaline viles

It’s always been like that for me. The more I progress, the worse it getts. Now it’s crashing all the time, locking me out of map and inventory etc.

But it’s like you say, crash free in the beginning.

Yeah, their aim is too good for the fast reload time they have. If there are two or more of them, you gonna be running around like crazy.

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My longest distance kill is 403 metres. I never knew I was hitting it at all, until it exploded and fell over. If you can see it, you can hit it. Damage does not render, but final explosion does…

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I see. I had to check myself. Got 418 meters. My longest kill shot. I belive this was a hunter that was about to de-spawn due to render distance. The max distance might just be 420 meters.
And I play with max display quality.

Witch reminds me… Often, a friend of mine can discover enemies from further away than I can, and he’s using a lower end PC. Witch makes me wonder, to be honest. I belive he’s also playing with max display quality. So 420 meters max might just be my limit. For whatever reason.

I’m minimum spec, and on full graphics settings I get jerky, so I turn them down a bit. Tanks render right into the distance, and so do Relay beacons. I’ve had dogs render about about three pixels! I can only see it when it moves…

That’s quite interesting. I might have to try out different settings.