- My first idea is a A-10 Thunderbolt but hear my out before you roast me. I mean one where you cant drive it because that is unrealistic and it might make the game break. I was thinking you get a mission from a npc, paper or sos from a pilot stuck or hiding in the big military base. You go over and find a tank and 2 hunters military class searching the area for him. When you take them out.
You go over and talk to the guy. He tells you about him or how he got there and ask for a favor. He wants you to help him find a prototype a-10 thunderbolt(prototype because i dont think sweden had a warhog or thunderbolt) in the military base or a story about stealing it from a u.s. navy ship doesnt matter. After you find it he calls you on a walkie talkie saying a engine, wheel, and gasoline are needed.
You can get the engine in a military truck covered in hay inside a barn but of course need gas for the truck to move at the military base . The wheel in a bunker and the gasoline from a certain amount of cars like 20 or less idk. Im making this hard so its not easy to access and gives players something to do but anyway. Once you get all the stuff he will ask to wait a day so he can move the boxs and trucks out the way of the entrance. Once a day passes.
He asks again to protect him against 2 - 3 waves of robots and clear the base out of machines. Then finally gives you a green laser pointer with 6 batteries(uses 2 batteries every airstrike and can be found in loot pool) gets in ;turns on the plane then flies away. You now have a airstrike. But make sure it makes the brrrrrrrrrrrrrt sound. The laserpointer has 2 modes green for a big area of explosive damage with a 15 second cooldown that can instant kill level 2 and below machines, cripples level 3 machines to 30% of hp that temporary disables them and level 4 or rivals lose 15% hp.
The other mode is a blue laser for straight line of explosive damage but weaker that blinds the machines because of the smoke only effects hunters, seekers, runners and havester. Then the ideas that could balance the airstrike from being op is of course 2 new machines.
-
The artillery which is a 4 leg machine with a tank cannon in the middle. Weakpoints are the 2 landscape explosive barrel in the back and front of the body. Also scans the area with a laser that switches color when its about to shoot. Shoots from afar but wont aimbot you. It will follow you slowly then shoot behind you if you are still moving or pass you sometimes if behind cover. If u too close it drops gas or fire idk. This would keep you moving and watch out for this machines because they dont get distracted from the airstrike but flares yes. Also the artillery would be away from the others and from the blast radius of the airstrike. (Pic below)
-
The blimp which is a flying blimp with a spot light looking anywhere below. level 2 blimps and below start with 2 machine guns at the bottom and the level 3 and higher including rivals have 1 tank cannon with 1 machine gun or 1 tank cannon to be less op. Weakpoint is the propellers. Doesnt get distracted by airstrike but flares yes. (Pic below)