I’d really appreciate it if the devs would work in some kind of explanation for how and why we are notified of rivals. I like the idea of the rivals learning from other machines and from combat with the player, but the notification screen doesn’t fit with the rest of the games style and seems quite arcade like. How is the player supposed to have come by this very detailed information? I realize it’s a game and that everything can be realistic, but the game seems to lean towards trying to be realistic, in an alternate sci-fi universe sort of way, and that is why I think the notifications seem out of place and a bit immersion breaking.
Perhaps there could be a mission where the player finds a communication device that allows them to tap into the machines communication link and gain knowledge of when and where a rival is created. The rivals would perhaps, for the sake of lore, generate a unique signal which is why they are the only ones detectable by the device. Perhaps, it is in the form of a CRT terminal that when gained, would appear in all safe houses, just like the plundra does and that would be the only place that you could learn about new rivals. The green CRT screen graphics would fit much better with the setting as well.
Just an idea… Any thought?