–These are a few ideas I have for new content and maybe some balance changes (all from my pov).
-New weapons
- The Desert Eagle- This would be a high power, high recoil pistol that deals high damage but has extremely poor handling. This one could be added as it technically fits the time period but maybe not.
- MG-3- A medium ammo capacity, medium fire rate but decent stopping power machine gun. This would be similar kvm 59 or n 60 machine guns but would have a bit better fire rate.
- L1A1- A high damage single shot rifle that would be semi-automatic with a high ammo capacity. This would share a similar role to the atg 4 or 5 but would be locked in single shot only.
-These three weapons could be added under a NATO weapons pack or Western weapons pack of some kind.
–Next is three vanilla runner modules - Self Repair- This module would allow the runner to revive itself if it has repair kits contained in its inventory
- Weaker target priority- this module would make the runner prioritize weaker targets like the tick, scout, runner, lynx, and the hunter first before engaging the other units.
- Stronger target priority- the opposite of the previous one this module would make the runner prioritize targeting harvester, tanks, wolf, and fire birds.
–Next is three runner weapons also vanilla - Heavy sniper rifle- similar to what some FNIX hunters use this would offer high damage and accuracy with the drawback of having the runner stay still for around 3 seconds to aim and stabilize
- Flechette shotgun- Similar to the experimental shotgun and the shotgun used by FNIX hunters this would shoot out multiple shots of exploding shells
- Assault rifle- similar to the smg the rifle would fire slower but offer more damage per shot
–Lastly a few ideas I have for other things. - Storage crate max capacity at 500- this is a minor pet peeve but I have my storage crate at max level am having to get rid of some weapons I want to keep because of the sheer amount of loot I get.
- A bug I ran into where going offline causes the companion to de spawn and requires a game restart to place down- this happened to me a few times and I wrote it here in hopes it gets worked on.
- Add 0.5 seconds to each stage of the overheat for the experimental kvm 89 as right now it has a hard time function as a machine gun but this one is also kind of a peeve so it isn’t necessary.