I don’t know where to even start. I don’t want to come off as some A hole and i don’t want it to seam like i’m only hear to rant but it seams that’s going to be the case, and if know one care or even reads this thru then so be it, i just need to say something and get what i’m feeling out as i’m sure that i’m not the only one.
also to the Mods if there is some where this has already been covered, im sorry for giving you extra work.
So maybe to start ill begin by saying that i do indeed love this game. its an absolutely stunning world, to say its eye candy would be doing it shame. however i didnt buy the game for the looks. i bought it for some epic Human Vs. Robot action and up until the April update i can say i was more than happy with what i got, despite the odd bug hear and there.
Now however this game is !!! NO LONGER INJOYABLE !!!
i spend most of my time now trying to work around the bugs and other flaws that should have been addressed along time ago but have only got worse. so here in no real order are things that have turned this game sour.
Safe house not safe: This one is self explanatory, A safe house in a game is a place meant to be safe. i shouldn’t start the game up and automatically surrounded by bots. this is such a problem that i no longer save a churches as they are guaranteed to have at least 2 hunters waiting out side next time i log in to play. If you are going to make it so bots are everywhere when you spawn in then you need to at least give the player some time to get ready or something considering there is no pausing in this game. What if my kids getting into something they shouldn’t or i have to take a dump. i shouldn’t have to wonder if my player isn’t safe while i am away from the game and i most defiantly shouldn’t have to worry about starting the game up and getting hammed into the ground before i have even been on for 2 mins
Rocket Spam: there is so much flying around so fast that it lags up my top of the line PS4. the explosion splash damage goes thru walls while yours does not. now if it were just “shock” damage and only left you dazed i would understand, but with the hi splash range and sheer number of missiles flying there is no place to run regardless of mass between you and target I’m sorry but if i’m on the other side of a apartment building i shouldn’t be taking damage from exploding things that have no line of sight on me let alone rage.
Flechette Rounds: Right off the bat, WAY OVER POWERED! actually let me back that one up… every hunter you come across having one is OP. I don’t Fear Apocalypse tanks (in fact i hunt them) but i do fear a group of FN hunters because i know that they all are packing the same heat, that they are all going to do the same tactic of bum rushing with there OP gun. how about a little mix up. In real life the army never sends a group of people into a engagement with one type of weapon. even in a tank there is more than just “really big bullets”. So maybe instead of only explosive darts you throw in some standard buck or maybe something like incendiary, other than an explosive round. Id rather take on 4 hunters not knowing what kinda ammo they have than just run cuz i know that they have the ability to end the game in one volley of shots. witch i guess leads me to my next topic witch i haven’t thought of a tittle for…
Explosion damage: I don’t even know how to begin. the “hop” as i call it or the time it take to “hop”. I can understand that developers can only go so far as to represent damage from exploding thing, but whats in this game i cant say I’ve seen any were…maybe GTA but even then what it happens its usually means your dead. What i’m talking about is what happens after you get dominated by an explosion of some type in where your in what would be considered the “kill zone”.
Example: Rocket volley from a Harvester lands within a foot of the player. The player then goes rag doll for the duration of the explosion plus a few seconds of “hop” time until the player character can get there footing and stand up. This becomes extremely frustrating when engaging multiple bots with rocket capability. As once your hit and begin the “hop”, your still open to damage. this wouldn’t be such a problem if it only happen once per attack and had some sort of “cool down” period as it is you can be hit once by a runner and be bounced around from explosion to explosion in what would be comical if not for the fact it ruins game play and immersion. the 3rd Person view is also not something I’m big on as its not something that wouldn’t happen in real life, although this is more of a personal preference as i think the 1st person view is cooler than a 3rd person view when it comes to explosions.
The next bone to i have to pick is also with immersion
Physics:Trying to Keep this one short and to the point.
It dose not matter how thick, strong, dense, or experimental your armor plating is. Sooner or later its going to crack
I 1st had a laugh when this started to become a problem. Playing at a church one day, was enveloped by bots to the point i stopped counting how meany kills i was getting. But once a FINX tank showed up things changed quick. long story short that is the day i stopped counting bullets spent by the round and started counting by the weight freed up in storage.This is were the problem is. I do not care what type of hybrid composite wizard armor you have, there IS a limit to how much hot lead it can take. I shouldn’t have to only target components to bring something down, the option to go full “Rambo” should always be there. and 10,000 rounds of armor piercing 7.62mm should be more than enough to bring even Cthulhu.
This also apples to going up to a bot with the rocket launcher, sticking the barrel point blank to the dome and pulling the trigger. Yes I’m Cool With taking damage but what I’m not cool with is the bot just standing there like i tickled it on the chin. There should be metal gibes everywhere maybe even a “hop” on the players part. Not a grinning hunter pointing its gun my way.
Auto targeting and Non combat combat:
This relates to the Flares mostly. I understand that popping a flare is a dead give away that says " HI HERE I AM " ; both in life and in game. However there is still an issue with line of sight. If I am standing behind a house and pop one off, the bot should not be able to see that i have it until it iv thrown it into his L.O.S. As it is now if you are in relative proximity of an enemy, you will automatically be targeted. The problem is not all bots seem to follow the flare and some will just start shooting you instead or at the very least, seem to know your there regardless of L.O.S.
Also a problem is getting stuck in combat. Before i never had a problem but with the April update it seems that if your in combat and want to fast travel you no longer can. Now i cant say i remember 100% if you could before or not and really its not a problem. The Problem is you can be locked in combat with a single bot ( most of the time a lonely runner, seeker, or tic (god i hate ticks, great job on that enemy type). I have a record that iv been locked in combat with something and its 56 days (in-game what ever that is)… i find it mostly happens in bunker complex’s or bigger city’s. the bunker complex can be explain as the bots having a L.O.S. that is to powerful and similarly to the city’s but with the added problem of rooms and doors
Running/Sprinting; I think i speak for a lot of your fans when i say there needs to be a toggle between jogging and sprinting. Like some sort of 3 step system where you can go from walking to a light jog without having to go right to full dash and having to be out of breath all the time. I think a lot of people would like the option to reserve sprinting power for when they need it
Lures/Traps:
The big problem i have here is that i don’t find them to work most of the time, or at the least they do not feel as if they have the power behind them that they should. Example is the Boombox and Radio. I feel they have the same “calling power” behind them when the boombox should be calling every one and there mom to come over it feel like a sightly louder radio and in fact, since the radio has the advantage of being thrown i don’t bother with the boomboxes as you have to run after being placed witch tends to give you away when attempting to set a trap witch i think sucks as if i want to start a “party” i have to go around shooting at things and hope that they follow me to a location were i have set traps.
The “propane” style gas cylinders could also use some tweaking (Red Explosive, Yellow Poison, White Air). You shouldn’t have a instantaneous explosion from all cylinders placed on the ground, there should be some kind of render system that knows what can what hit and then send the “Shock waves” out to connect with the right can at the right time. I would love to be able to shoot a tank of air and see it launch a few propane tanks flying be for they exploded, as well you should be able to use the compressed air to clear rooms of gas, maybe not permanently but for a small duration, it would give a much need use to something that realy dose not seem to have a use as it is considering shooting any gas tank will seaming cause the same amount of damage to whatever it is your targeting
Minor issues that brake immersion
Prone: Whats with video games forgoing the prone position. Generation Zero is not the only game but as a game that is big in to stealth you would think the ability to lay flat would come in handy
Reload/Belt feed on MG: The reload animation can be stopped but will not “save” progress. What i mean by this is that you can be mid fight, mid reload going around a corner and have to switch to your pistol or other weapon to stave off the opposition and when you switch back to your primary you have to go thru the hole reload process again even if all you failed to do was pull back the hammer.
Also a buzz kill when your using a the MG and your spent your clip you can still see bullets on the belt even tho your ammo counter says zero.
Sticky Bombs:
I’m sure its just a bug but i find that far to often i tho a grenade and it A: disappears only to explode in my pocket a moment later or B: its a dud.
Now the Dud is cool. in fact i think more games should implement the idea of miss fires, duds, and run away MGs, as any solider will tell you happens on the battle field. You ether try another frag or move on to something else, let the belt fly or chamber a new round.
Well i guess that is about it… well at least enough that if you have gotten this far you probably think me some 13 year old kid with anger issue and maybe on the inside there is a little kid throwing a tantrum but i just had to get this off my cheast and after doing so i got to say i feel a load better. i want to stress this to the developers that i don’t hate your game, it couldn’t be farther from the truth. the fact is, iv fallen in love whit this game and like in true love theirs no such thing as hate, just a disappointment because i feel this game could be so much more, i honestly feel that with the right direction this game could be the bench mark that sets how games are done over the next decade. i wanna see spin off of this game that don’t compare because this game is bar none the best. … swear it could be the next battle field or Call of duty. With that i guess ill shut up now but before i do i will say to look for 2 more post from me to come over the next few day (provided i’m not banned for my rant) regarding what i think this game has done right as well as what i think this game could use to really take off
Thanks for your time.