Added abilities in active specialization perks

Combat:
•(Marksman) addition to no sway a heavy auto aim that holds on selected areas. Like we see in fallout vats or robocop aiming.
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•(Vanguard) riot shield design is deployed to show case why damage resistance occurring.

Support:
•(Commander) instead of deploying spawn radios. Commander can call in for offshore artillery or call in a para field drops to help their team on health and ammo.
•(Medic) healing yourself and others while reviving a player.

Survival:
•(Survivor) besides free revive, allow set time non recognition for the player to run away to a better position or even evading opportunity.
•(Commando) make the ammo explosive/incendiary

Tech:
•(Hacker) Deeper hacking to have a make shift rc/tx transmitter that you look down on a video in the center to remote command a hacked bot for a timed limit experience.
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•(Engineer) would be stellar to be able to disassemble johnny5 I mean weapons and frame parts and reinstall them on a hunter frame that the engineer can reassemble into a make shift exo.

No picture used is owned by myself, they’re just used for representing

the commander ability you suggest would not work since there supposedly are no NPCs in this game. Why would you go through the entire campaign story figuring out what happened if you could just radio the nearest battleship and get on board?

survivor is already a strong ability, i dont think it should be buffed further

commando is for a stealth character, using a sniper to oneshot runners, it could use a buff yes but explosive ammo only for the first round seems a bit too much “magic boogaloo” for me

hacker should get the ability to control the enemy they hacked, agreed.
while the engineer thing looks awesome, it would completely negate any interest in any of the other specializations, i think that getting a exo suit out of a hunter would be a great reward for finishing the campain though (as a quest reward for the final story mission, and it would be spawnable in the bike thing regardless of your specialization)

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The idea of calling for a help was not explained well on my part. I should have written the added bonus as an end game unlock. Lol in my head I was there but not very was I descriptive towards the reader. Engineer portion was just a thought it be nice to see since you can scrap more parts i was thinking the perk special could contribute to their coop friends way to construct them exo’s. I should have proof read 3-4 times. I personally have that issue. Lol I can’t always blame it on my 4 year old taking my attention all the time. All my ideas make more sense or most of it as an extra end game addition.

Vanguard though felt dull and 15% more damage the first shot feels only worth it if your using P/60 rifle or M/49 for that first damage. But I do get what your saying as it is for that stealth. It just be nice if it was a bit higher in %. Say 20-25. The first shot being more destructive seems rpg imaginative so I thought to get that reasoning of it being more why not showcase why it is with a special ammo concept only that special can do/use.

I’m using survivor now cause I’m play mainly solo on PS4 and I don’t know anyone that has the game and finding players online is almost zero. Lately Ive ran into some younger very loud and vulgar gamers so I just gave up and it’s been solo. But most times my prob with survivor is that I die from being overwhelmed by 4-5 hunters that mysteriously got aggravated when I was taking on a tank. I get killed and using the perk I get up to run and most times it’s a second instant death as I’m revived by explosive shotgun rounds or mortar from a tank. It be nice if I could have a 2 second not notice buffer to regroup