It’s hard to confirm anything, since they never spawn (for me). They don’t spawn at 0 rivals, don’t spawn at 3-5 and haven’t yet spawned with 8.
I got 2 bases right in the beginning - think I had 3-5 rivals then. And I don’t think the number of rivals has any impact on FNIX bases - but I’m eagerliyy awaiting some dev response on this…
I’ve found that tanks of all types can easily get stuck if the player moves out of their view range and escape combat. Like they walk into the side of a mountain that can’t be climbed, walk up onto a shipping container and get stuck, until the player comes into view again and starts a battle. When they are stuck like that, they cause this very annoying moving/grinding sound that doesn’t go away unless you move out of the range of the noise or they despawn.
There’s a hotfix out on Steam now that should fix the Base Assault spawnrate and remove the erroneous War Figurines from the log. A console hotfix will be “available shortly”.
There are also some changes for Playstation, I guess.
In my friends game we got two fnix bases today.
And I saw a change in the fmtel room at the airport safehouse.
Until yesterday there always was a box under the table and a backpack on the chair. They’re gone, but there are some other new boxes. I wonder what they also changed…
To my knowledge that would require a main update, not a server side update. Since, from what i know, server side update are mostly just stuff such as the apparel events we get whereas yhe main updates get the world changed.
Edit:
I took a look at my game a few minutes ago.
On the following screenshots you see how the safehouse at the airfield looks for me.
There is an ammo-box under the table and a backpack on the chair, which weren’t there in my friends game.
Additionally there are two boxes missing which were there in my friends game.
It happens from time to time when we play on Ps4 that there is a box for me in a place but not for my friend and the opposite. Has been like that for a long time. But it’s not that often it happens.