AMD FSR added the game?

Greetings! Will amd fsr ever be added to the game?

thanks for the reply.

What exactly is FSR anyway and does it work on NVIDIA cards? I keep seeing the features on new games. and the settings are confusing…

Just google FSR and you’ll get all the answers.

upscaling technology. It works on nvidia cards 900 and 10 series.

https://www.amd.com/en/technologies/radeon-software-fidelityfx-super-resolution
You can learn more about it at this link.

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Would be quite cool if FSR came to GZ.

SE already has FSR so I see no reason to not have it on GZ.

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I’ll try to be more specific.

When I enabled FSR in compatible games, I had some troubles understanding which resolutions were in use for rendering and for final output…

Since my monitor is 1080p, all my games are set to 1080p (obviously), but… What does FSR do? Depending on the setting I choose, it drops the rendering resolution and applies its algorithm to scale it back to 1080p; is that right?

Oh… Here’s what I found on DigitalTrends

“FSR offers four quality modes: Ultra Quality, Quality, Balanced, and Performance. Ultra quality boosts frame rates while retaining as much detail as possible. Further down, each performance mode offers a higher frame rate at the cost of image quality by rendering at lower resolutions and using more extreme sharpening to compensate.”

I have to say… It’s not very useful on 1080p. :sweat_smile:

not everyone can afford rtx 3090…

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But to play GZ in 1080p @ 60+FPS you need only GTX1070, or equivalent.

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Not even that. 1060 runs it easy. 70 to 80 fps.

low or high setting?

Most everything on medium, high, and ultra.
Basically everything on medium or over except some of the post prpcess setting which I disabled.

Things like global illumination which gives slight difference to visual quality. Chromatic Aberattion is off as well as motion blur.

All at 1080p with a 4 core cpu and 16gb of RAM.

I play with a GTX 970 and an i5-6600 with everything maxed out (except textures, which I keep on “High”; and I disabled Chromatic Aberration).

I target 30 fps though… At 1080p. (The game has dynamic resolution…)

My FPS is between 34 and 60 (because of V-sync)…

I’ll try to cap my FPS to half refresh rate this weekend, but I’ll stick to uncapped 30 fps if capped 30 fps is too distracting.

TL;DR: The game seem to run well on “”“old”"" PCs.

Have you tried NIS (nvidia image scaling) yet? Almost the same as fsr and dlss.

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Interesting. I never tried it before and I now understand why. :sweat_smile: The French UI is poorly translated in the NVIDIA Control Panel: “Sharpen” has been translated by “Soften” :laughing: I read just enough here: From NVIDIA DLSS 2.3 To NVIDIA Image Scaling: NVIDIA’s Full Stack Of Scaling Solutions For Gamers | GeForce News | NVIDIA, and decided to give it a try. Here are three screenshots. I did not add any sharpening because I find the idea a bit weird. More details in the descriptions:

I’m not convinced. :sweat_smile: I might try with lower settings, but I don’t understand how NIS is better than the in-game dynamic resolution. :sweat_smile:

I forgot to mention: NVIDIA Image Scaling (NIS) seems to apply its processing to the whole screen, which break some 2D elements from the HUD. You can compare the second screenshot with one of the others to see it.

What are the fps values ​​when using NIS?

I honestly don’t remember and I did not note it. Sorry. :sweat_smile: