Hello, I’m new here so go easy on me.
Firstly I’d like to state that I am fully aware this is nowhere near any kind of simulation but I think I have suggestion that is based more on real world details but at the same time could make choosing weapons little bit more varied. I’ll be using the real life weapon names here but I’m sure anyone knows which game weapons I’m talking about
In game weapons & ammo type
Glock - 9mm pistol
Kpist m/45 - 9mm SMG
MP5 - 9mm SMG
G3 - 7.62mm
AK-47 / AKM - 7.62mm
FN FNC - 5.56mm
FN Minimi - 5.56mm
FN MAG - 7.62mm
Compared to real life:
Glock - 9x19mm
Kpist m/45 - 9x19mm
MP5 - 9x19mm
G3 - 7.62x51mm NATO
AK-47 / AKM - 7.62x39mm
FN FNC - 5.56x45mm NATO
FN Minimi - 5.56x45mm NATO
FN MAG - 7.62x51mm
So in game we have a NATO battle rifle G3 and general purpose machinegun FN MAG consuming same 7.62mm ammo with AK-47 when in reality they use much more potent 7.62x51mm full powered rifle round compared to “intermediate” soviet 7.62x39mm. My other beef is that 9mm pistols and SMGs have separate ammo types when in reality they can shoot exactly same stuff.
I can understand not wanting to create confusion with two different 7.62mm ammo but it is already done with two different 9mm ammo types so I’d like to see a change with these
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Have only one type of 9mm ammo shared between pistols and SMGs, of course still have option between FMJ and AP
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Have two types of 7.62mm ammo, call them 7.62 NATO and 7.62 SOVIET or something like that. FN MAG and G3 would share ammunition in this case. Of course retain FMJ / AP variations on these also.
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As based on statistics in Wikipedia, 5.56x45 has muzzle energy around 1750 joules, 7.62x39mm around 2100 joules and 7.62x51mm around 3500 joules. Scale weapon damage and controllability roughly among these values.
I have long time ago ditched using G3 as it doesn’t feel that much more powerful per round compared to AK-47 or FNC, there’s not too much incentive to use it as it is harder to shoot with slower rate of fire.
I think this would create more obvious difference between two belt fed weapons too
For stronger armor it would be actually preferable to 7.62x51mm AP as it would be much more likely to work against armor. With 5.56 weapons it would be much more important to flank tanks to be able to do pretty much anything to them, this would ideally create little bit more variety to tactics, have three tiers of weapons, long range (.50BMG), intermediate fire support (7.62x51) and flanking (5.56x45 and 7.62x39)
Again I’m not asking for anything to be ultrarealistic, I just think these building blocks could be used for little bit more variety in weapon selection and tactics while these changes would actually follow little bit more closely real life.