Anti-armor weapon rebalance

Why is the .50 Pvg so ridiculously overpowered against armor compared to the game version of the CG m/48? Have you seen the size and power of those 84mm rounds? It makes no sense whatsoever to me. Those roles should be reversed. The Granatgevar should, by rights, be THE main anti-armor weapon in the game.
I don’t agree with the posts asking to increase reload speed. it’s fast enough as it is. The m/48 fires 6 rounds per minute with a two man crew. A single person being able to fire more than 4 per minute is already a bit of a joke, as is being able to lug more than 8 rounds along :wink:. Though if this weapon was properly balanced you shouldn’t need more than 4 good hits to knock out a FNIX or Military class tank.

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I agree, it should do far more damage. I feel like the RPG could stand a buff as well.

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I agree and disagree.
It feels weak in most situations against heavy machines. But if it would be stronger you could just run around and spam rockets. It’s too easy to get ammo for it and to carry much of them with you. After one battle against two speznaz wolves and their lynx I often get up to 30 rockets from the loot. Crafting rockets is easy, too, if you have enough explosives (ressource).

With some changes to inventory (limits for some items like the rockets) or weights of items we could talk on about making them stronger.

The CG m/48 in Sweden didn’t have a HEDP grenade. They had four different grenades. AP with tracer. Smoke, Illuminating and HE. And I believe the HEDP in game is actually the HE. So therefore it works as intended. The AP has 400-600mm penetration depending on source. So insted of buffing existing HEDP just rename it HE. Because that round is not designed to take out armor.

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Not long ago I read an article that a good old swedish carl gustav was used in ukraine to destroy a russian T90 and I wondered.

With an AP round it’s not something I would like to experience sitting in a tank when it hits. But the HE would just be a knock altough a heavy one :slight_smile:

So we can agree that the rounds are far too light and easy to lug around at least. My main point here is how the .50 cal has a bigger impact than an 84mm HE round. Even if you fired the Raufoss MK210 .50 round it wouldn’t be more powerful than a pop from an 84mm HE round, surely. The trade-off here should be much heavier (so you can carry less) but more powerful munitions for the recoilless rifles/rpgs.

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The HE is awesome against groups of runners or lynx. So I find it very useful. But I don’t use it on tanks and harvesters since it’s not designed to deal with such enemies. So in my opinion it works as intended. But I would not mind if they added an dedicated AP grenade to the game.

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It is kind of weird that they didn’t include an AT round for the Carl G. We get smoke and an EMP munition, but no AT round? Doubly so since they’re pretty generous with armour penetrating munitions for small arms. A lot of the issues with a dedicated AT option could have been smoothed over by weight restrictions and some other tricks.

I do enjoy using the Carl G as an anti “infantry” weapon. I have a dedicated explosives character with the Commando buff and an Exp Carl G, and she’s really good at ambushing large groups of Runners / Hunters. If you time the double shot right she can lay waste to large areas and leave all the heavies unescorted.

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Quite frankly a .50 bmg with AP rounds, in reality, would be enough to tank down any of these machines rather quickly. Pop the hydraulic likes at the top joins on the tank legs and watch it fall over. It’s arguably the more effective weapon. So personally I don’t see a big problem with it.

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