Apocalypse hunter's flamethrower range

Well, run next to it and take a look. :wink:

This issue is not a question of realism, as this is a game. That range and graphics effect are not in sync is an acknowledged bug.

If you feel that the flame thrower mechanics should be different, you could create a Feadback/Feature request thread.

Tried that, it would be fair to say it got upset with me:fire:

Nervous little buggers.

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Specifically the range and the obfuscation by cover. I was getting burned at the top of a church steeple by a hunter on the ground. I got burned by a hunter that was over a house away from me. The flamethrower is currently being treated like a comparable weapon to the machine gun. This is not ok. In all honesty, I would suggest a complete rework of the flamethrower. I think that it should fire as a seriese of small projectiles in an arc with a max accurate range of about 15 m and a max actual range of about 30 m that create a temporary fire hazard where they land. I’m basically ripping this idea straight from Destiny 2 cabal incinerators. You can go look them up if you want to see exactly what I’m talking about.

P.S. I’m really bad at estimating distances.

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to be fair i think all of the machines are more or less slightly broken

The single biggest problem is with hunters and their oppressive mortar fire. Harvesters are only broken because they summon endless hunters, if they summoned endless runners then they wouldn’t be anywhere near as big of an issue. I think that they should get rid of the cluster mortar, give the apocalypse hunters the gas mortar, give FNIX hunters the exploding shotgun as a shoulder mount with either a sniper or machine gun arm mount, and give military hunters just regular mortars instead of the war crimes they are currently equipped with.

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Mortar fire and railguns both seem to have zero cooldown right now. They spam those things.

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Is the hunter in the house or behind it?

inside it. there are two APOC hunters inside the house.

Better question would be: how did you get them inside the house in the first place? :thinking:


In any event: Same issue topics merged + corrected the topic title.

//Mod

so these guys are hard with flame thowers , but the flames also go through walls in houses.

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I would also like to mention that the Apoc class hunters seem to disappear and/or float away, sink into the ground 20-30 seconds after being killed.

And their mortars also go through some roofs (carports for instance) - however, I don’t think it’s entirely unrealistic, and I imagine their flamethrowers are insanely hot. I think they are a welcome challenge, and a pretty hard fight! :dizzy_face:

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Just wait till you meet the tanks. They can blast through houses as well.

Another same issue merge.

//Mod

A post was merged into an existing topic: Apocalypse / Military hunter mortar attack bug issue still

Has this been acknowledged or not? The flamethrower is still cheap as heck; it can go through terrain. Wall, cars, barns, houses, anything. That is not how flamethrowers or any liquid-based firearms work.

With wooden houses it’s pretty normal that high caliber guns can shoot through walls. If you know that a one cm thick iron plate can’t stop the AP bullets from the 6* PVG.

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