Are my eyes dirty?

i only notice it with the flashlight on

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I’m bumping this because it has been almost a year with no official response as to whether this is intended, is it a bug, or if it will be considered for a fix, as well as to post some screenshots and video of my own.


link to Youtube for short vid showing Noise around bright light.

There are NOT the worst examples of the noise, grunge, lens flares, whatever you want to call it, but these are the ones that I captured.
This is AWESOME IF I WERE WEARING EYEWEAR! But I’m NOT. All it is now is a distraction from the AMAZING effects that you worked hard to create. PLEASE fix this or at least make it a toggle feature. Thanks
If anyone agrees, please keep this active, so the devs know the community wants it fixed.

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I don’t think that we will ever be able to disable this “feature”, because when I asked about this on one of the live streams I got an answer, that this was done on purpose.

What is the purpose of that? I have no idea.

Chromatic aberrations got a toggle On/Off option, so why not this?

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It’s likely an artistic/stylistic choice or something related to their engine / lighting overall. If they wanted to change it, they’d probably have to go in and do some major changes to the engine which likely are beyond the budget and technical constraints their studio has available or are willing to spend on something relatively minor. Did you have any other screenshots that show a worse example of it? Because this really seems like a minor stylistic complaint that doesn’t really interfere with game play.

They are probably currently working on the lighting / overexposure issues in the south coast region which make missions like “Spiking the Guns” all but impossible to complete unless you have a specific scope on your weapon.

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As marked in the image, there’s a layer of dirt/dust on top of the rendered image, and it interacts with light sources, like a kind of permanent lens flare. It obviously was integrated as an artistic choice, but it can be overwhelming in dark rooms when it ‘reacts’ to the yellow highlights on lootable items. And, as a graphic designer, I’m very much bothered by its low-res nature, as the ‘dirt’ is very pixelated/blocky. It would probably be less intrusive if it were less blotchy.
I guess it would be fine if it was an effect associated with gun sights, gas masks or glasses, and, depending on the situation, window panes.

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Two more:


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It’s just a texture overlay. There are mods that replace it with a blank one and the “problem” is gone.

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I agree. Lot of games has options to disable these filters, aberrations, blurs etc.

Im using sharpening from nvidia control panel and game looks better

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Thanks everybody for the added screenshots. These guys have created a beautiful game, but this is just a distraction to the great world they created. I really like this kind of thing if I were wearing glasses or gasmask, but even my old eyes don’t see this bad. Unfortunately, I’m on PS4, so I can’t use a mod.

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I’m sure the same layer is used on the binocs - just took them out to look at stuff in the southern region. Good lord.

That’s against a clear night sky, no clouds, no nothing. Same scratches/spots as in my previous screens, btw.

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Interesting, never noticed it with the binocs. I can live with that though, I mean lenses do get dirty. My eyes, however, do not.

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Yup, I think it’s fine with anything that could reasonably scratch or age in-game, such as scopes, binoculars etc. It’s used to great effect in the various qualities of scopes, with older ones cracked and dark, and only 5c ones having pristine lenses and a red reticule. Looks great, gives a reason to hunt for better ones.

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I’ve noticed, when you’re in Photo Mode it always starts out with the dirt filter on like, 5%. It should start at zero, but doesn’t for some reason. Wonder if there’s a correlation.

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Photo mode also doesn’t seem to respect the FOV setting - it seems to default to the base FOV, which kinda limits its usefulness.

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I bet there is. Photo mode probably starts that way to mimic the standard view. Which makes it sound intentional. I just wish they would make it a toggle or other user defined setting.

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Compounding the issue: Using binocs through windows amplifies the issue, and kinda proves that at least part of it is a bug:

Window view:


Window view through scope:

Window view through binoculars:

Edit: made new screens of initial post to compare:

Foggy sky in southern region:


View through binoculars:

View through scope:

I initially presumed this was only an artistic choice, but under these circumstances, the usability is zero.

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Can this please reviewed. As someone who wears glasses this is migraine inducing when I can’t do anything about it as a setting. Otherwise, loving the game, for the brief amounts of time I can play.

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That’s interesting - I hadn’t thought of that…

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Sorry again for reviving, but I agree.

Giving us the ability to remove camera and film post-effects would be a nice touch, unless this goes against your vision.

Here are more screenshots.

Is there a line I could add in settings.json?