Surprise Attack: When the machines began their thing, key elements knew (scientists, techies, …, but also (military) leaders.
Machines just CANNOT take of, unspotted!!!
Intel: So the military has no clue of their OWN machines?
Nope, I do not buy that, no matter how.
Size and mobility: If a 17 year young numbwitt can kill a tank, a platoon SURELY can.
Revive and Respawn: They DID have the A-pens.
Heck, you find it ON them, in their bunkers, you name it.
No, miss, the machines are extremely flawed.
No matter what you throw into the equation.
Ever heard of Black Projects? That’s what FNIX and all the machines are, a one big black project. So, common soldiers or even base commanders don’t have a clue about them. Ever heard of term:“on a need-to-know basis”?
Side mission “Of Machines And Men”. Just listen to the audio tape that initiated the mission. In there, it’s clear that the army convoy is carrying a downed enemy, where team leader states that “it” needs to be airlifted to Stockholm. To study it better i guess.
Also, communications where the 1st ones to be taken out. And without that, you can’t mobilize the army, leaving each base / command post on it’s own. Easy pickings for the machines.
Side mission:“Scrap Metal”. In there, military platoon is wiped out, including Stridsvagn 103 tank. Most likely by the proto tank they were fighting with.
Either there were far more machines at d-day as there are now (army was overwhelmed) or machines have been considerably nerfed, so players can take them down.
There won’t be much of a game if you’re overwhelmed with 300+ machines or when they are so though that even army couldn’t put up a proper fight.
Then again, when you yourself are a machine (a theory i have), it wouldn’t be that hard to take out lesser machines than yourself.
What i’m interested is, was the a-shot effect same for the soldiers as it is for player? My guess would be no, since else-ways, you wouldn’t find any a-shots from soldiers.
The FNIX, sure.
Apoc?
Sure.
Proto and Military?
HELL NO!
The camo version is even named Military Class
Bizarre, as communication still is up, somewhat.
Especially military communication is VERY hard to interrupt.
Landlines and whatnot…
Even then, they have the Tech to see the machines coming from afar.
Peculiar, no?
What was that unit doing there, if they could not be alarmed, since comms were down?
We see tanks and soldiers in various places they should not have been during peace time…
Now, how many machines were involved there?
I do not know, but the soldiers seem to have focused on the Proto tank, if that was indeed the only assault machine…
The latter, OBVIOUSLY.
Because people don’t like hard, and especially not time consuming.
True… but are we machines?
Even then, if you look at how machines act, how fast they act?
Even 5 year olds with Nerf guns can take them on… and quite likely win.
And yet, one does.
Why, btw, would it have a different effect on players?
Special breed?
All points of the swe army being suprised I can get, also the revive/respawn is a game feature and ofc that would not make sence lore wise.
The adrenaline shoot in game dose not do that irl for exampel.
But I would imagine that the rockets on the tanks are HE based as they do pretty “large” explosions. They look to be more AP (anti personal) then anti armor. I cud be wrong tho as we dont know any exact information about ammounition of diffrent machines.
I have already said that I be ok with machines bing less tanky if there AI allowed them not to get stuck on… pretty much anything.
Coms array? that is weak. I like to have a small group of seekers with me, as they do no damage and calls upon everything around me. Its really useful way to get rivals to spawn.
Maybe they cud introduce a harder game mode for ppl like me and keep a “normal” dif for ppl like you?
I like the games I play to be a challenge, not a cake walk.
And yes gurrila tacticks are useful sometimes, but to be fair the army had acces to Strv103(fictional variant) tanks, and if you go from that a a buckshoot from a shoutgun can cripple a tank, then most anti armor weapons would do massive damage to “tanks”.
TL;DR Maybe ad a harder diff/challenge mode for ppl that want some more from the game -->
more enemis, slightly more hp maybe, less supplies, less ammo.
For you to assume that i want it easy is completely off. I’ve completed the vanilla game playing completely and strictly solo, without Plundra, Machine Loot, Bikes and Experimental Weapons. Since those weren’t in the game when GZ launched. You got it easy with all these game nerfs and OP 6* weapons.
Also, i have 4x chars, all of them lvl31, further info: What is your skill build?
Need i say more?
Having more machines at once to shoot at doesn’t make the game harder. It trivializes the game if anything. And more HP for machines just adds to the grind, again, doesn’t make game harder.
In the beginning, there was supply scarcity and if you wanted to have ammo to shoot, you needed to loot it from the world. Few months on-wards and most of the player base wanted to get most, if not all ammo back from the kill, rather than looting it from the world and devs changed that.
Now, you get first aid kits from most machines and gain about 80% of spent ammo back when taking down bigger machines (harvs/tanks). Introduced in June’s Update. From patch notes, read: “Machine Loot”.
With this, there’s much less initiative to explore and collect your gear (first aid kits and ammo) from looting.
Like i suggested, smarter machines play the biggest role in game’s difficulty but since we only have one difficulty level, devs can’t make game harder without considering those people who already find the game hard, even with all the nerfs and OP 6* weapons.
It seems most of us are in agreement that better AI for the Tanks (and other bots) would be much preferred to just ‘tanking them up’.
Tanks being able to wander in forests seems pretty strange in the first place TBH. If they could knock down trees then it would be a different matter.
As lvl 6* weapons are not locked to over lvl 25, new players will not have that option. I am level 14 now with mainly ‘good’ level weapons that I actually use plus a couple of exceptionals I don’t (shotgun / rife when I already have a ‘good’ .50cal ). Going around the first half of the story is really giving quite poor loot (story level not player level it seems).
Saying multiple enemies is a cheaper way of ramping up difficulty over improving AI I can totally agree with but saying having multiple enemies is not harder I can’t. How can it be easier or the same when you are being attacked from multiple sides relentlessly (staggered reloads etc).
Just throwing in more and more enemies can become very tedious though…
I finished clearing a bunker (Naval site IIRC) and came to a door to exit back to the outside world. Outside were some Hunters. I managed to kill them from inside and counted around 4. I then went to leave and suddenly there were more so I ran back in and disposed of another 3. Somehow one had got behind me and attacked from inside the bunker and I also managed to dispose of this one.
I then went out the door and got attacked by more hunters.
By the time I had killed around 18 Hunters and used up most of my ammo with no Hunter respawn end in sight I just ran for it. That was a very frustrating time.
Well I also have a char that is lower lvl then 20 that I use to play with my lower lvl friends but also to try out the stuff I been talking about here.
Question: “How can it be easier or the same when you are being attacked from multiple sides relentlessly”
Answear: If you have noticed that enemies explode when you kill them through shooting out fueltanks? Well if you have you probably know that that dose damage, now take that and shoot enemies close togheter and you will see a big chain of explosions. many enmies = high potential for a well placed shoot to destroy them all (slug on the 3* semi auto shotgun) or just a fuel cansister that you find like 6 of in any industrial warehouse.
If they cud knock down trees that be cool
They can allready wander in forests but as they need a second to identify you and you move with objects inbetween you and the tank = it can´t fully see you.
Personallys I love when several big packs of hunters show up, that is a fight worth having as it´s good AI (mostly) they are everywhere, they are dangerus. It´s just a great machup. Also if you would happen to run out of ammo, highly doubth unless your on a gamepad.
Then you can just stand still for a while (no visual/no noise) and then you shoul go away after a while, unless they got OPV. Or u just die and respawn in a “safe” location as there is currently no penelity for dying. Guess the second option dosent work if you are doing a “no death run”