AS-VAL/AT-WAD underpowered

It gives variety to the game. Also, not every new weapon has to be OP or better than what we currently have.

E.g:

  • why use N16 when you can use AG5?
  • why use SVD when you can use AG4?
  • why use N9 when you can use Klaucke?
  • why use N60 when you can use KVM 59?
  • why use RPG when you can use M/49?
    Etc etc.

I used suppressors a lot in my early days and not because of the “bling” but because for their actual purpose, to muffle the firing sounds, so that everyone around me wouldn’t instantly know where i am and storm at me.

Reload Speed skill, preferably level 2.

Suppressors do work, machines just that good at locating their targets, when they are alerted (especially hunters).

I have my reload speed on lvl 2. And it still takes longer to reload than firing an entire mag.

Note “In my early days”, which hints at you not using the suppressor anymore or at least not as much, why? You probably found the superior barrel extension.

It is something that you need to live with it. And if that long reload time is unacceptable for you, you can stop using AT-WAD.

Though, AT-WAD isn’t the worst weapon in game when it comes to the usage vs reload time. 6* M/49 is. It takes milliseconds (15 frames) to fire both rockets while it takes at least 5 seconds (with Reload Speed lvl2) to reload both rockets back to it.

Actually, no. What is different between my early days and now, is my know-how of the game. Now, i can tell easily how many machines are around me, how to deal with every single one of them and where to engage machines (cover nearby) and where not (lack of cover).

Also, out of the 7 weapons i have on my 1st char, only two of them have the barrel extension (AG4 and HP5), the rest can’t equip barrel extension (.50 cal, m/49, RPG, KVM 59, Klaucke), while i still have silencer on my Klaucke. And sometimes (when i feel it), i’m using .44 Magnus with a silencer as well.

While it is true that AT-WAD has low damage per bullet, it isn’t the lowest in-game. AG5 has even less damage per bullet and that is a full fledged assault rifle. :astonished:
N16 and KVM 89 (an LMG!) fall into the same ballpark and should also have less damage per bullet than AT-WAD (though, can’t say that for sure since i don’t have 5* N16 and 5* KVM 89, to compare with my 5* AT-WAD).

They are. Among all three 5.56 guns base-game Ak5 (AG5) has superior handling with same damage.
I’m also not sure too about damage, but 9x39 feels like it has SMG ammo modifiers.

If given that devs have given 9x39mm the (mostly) accurate real life specs, it’s muzzle energy of ~650J is quite accurate in-game. Being almost the same as 9mm SMG (9x19mm) at ~600J.

But 5.56mm in-game, feels far weaker than 9mm SMG and 9x39mm in-game, despite it’s real life muzzle energy of ~1800J. Moreover, in-game weapon stats also show, weapons firing 5.56mm, having less Damage than AT-WAD.

I think it’s comes more from projectile’s mass. 5.56 is very lightweight compared to other bullets. 9x39 is rather heavy, even heavier than 7.62.
Logically in GZ bullets with better anti-materiel properties would fare better and 5.56 is good as antipersonel, but easily defeated by any strengthened plating, hence it being underdog in this game.
Both 9mm ammo are bigger and heavier, despite having less muzzle energy they have higher mass, which translates into better materiel damage (if talk about sensitive components).

More precisely - momentum.

Mass (kg) * Velocity (m/s).

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What’s also outrageous in my opinion is that the ammo and gun seem to clutter the droptables. I have so far gotten 20 + 5* AT-WADs and not a single KVM 89 since I bought the DLC, plus the ammo does not seem to properly scale with scavenger as far as I can tell. I think it’s just a sub-par weapon that gives players nothing and adds nothing to the game. It’s attached silencer is irrelevant due to the fact that we can just stick one onto any SMG/AR and even choose if we go for barrel extension or silencer. Then the weapon cannot use experimental ammo, ammo can not be crafted, I honestly wish I could deactivate the DLC.

For me, my Salvage lvl2 works fine with 9x39mm. Given that you actually carry AT-WAD in your inventory.

They give variety.

From my above reply:

Same goes to the RPG as well. It has unique ammo (LG-7V HEAT) and it can’t be crafted either. Though, you can duplicate the unique ammo with Ammo Packs. :slight_smile:

On PC, you can. Just uninstall the DLC and Voila! :wink: (Same should apply to consoles as well.)

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The salvage with AT-WAD in inventory is actually useful, also the fact that PC players can uninstall. Nevertheless, variety is not an excuse for the lack of meaningful implementation or skipping the gun with one of the most important updates that actually brings a lot of guns on-par with experimentals, which exp ammo does to a point. I’d much rather prefer the devs to add the ammo crafting recipe to our inventory and make the guns worthwhile by slightly changing their stats or behaviour. RPG is not THAT bad, for example: it has a higher damage per rocket from my testing and a scope which allows for easier targeting and shooting at maximum range, there are situations where I use it over Grg. N60 also is much more stable than KVM59, has a wonderful iron sights and I enjoyed using it more, and N16 felt good. I don’t think AT-WAD has to be better than any of the existing guns, being on-par with them is OK, which it isn’t. But then, we are already godlike machine killers and with experimentals taking on a donzen hunters and two tanks at once on guerilla became a lot more realistic.

I bought the DLC to support the development of GenZ, but we’re already in endgame, so why not rather spice up that instead of adding midgame guns that become irrelevant as soon as experimentals become availible? Questions over questions, but I still think AT-WAD is not in a good state.

I’m finding AT-WAD an interesting weapon. My review of it:

Though, what’s your take on SVD? :thinking:

While you and many others are at end-game, new players are not. Let’s not forget that.

I actually like to see variety in the game, and i believe that new players also love to see bigger variety in weapons. And for end-game players, we have now base building and experimental consumables, to keep us busy.

It’s bad business for devs to only cater for end-game players. New players already have a hard time playing through the GZ due to the time paradox. There is no need to completely disregard them.

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I don’t think the DLC would only have ‘mixed’ reviews on steam if players were happy with it, DLC could also be two mid-game weapons and one possible experimental drop, for example to give something for every tier of player.

In my opinion the ‘bad’ performance of weapons like AT-WAD and also Kotenok (because objectively you will simply take longer to take out a horde of machines with a maxed AT-WAD or Kotenok than with an AG-4 or Kpist), now that you ask, is that all the ultra-heavy weapons essentially handle like SMGs, they have the same weight, same aim speed, and LMGs and anti material rifles can be fired easily while standing and give players no movement and only a negligible accuracy penalty. In most games SMGs and smaller weapons handle very differently from the heavy ones, giving them a niche for fast-movement warfare, whereas in GenZ it simply is not viable to go for an SMG/AR when you have LMGs availible or to go for a lighter DMR/Sniper rifle when you have anti-mat rifles availible. This is the overarching problem of weapon balancing, devs simply disregard weight and handling or dumb it down to a non-issue and turned this game into unreal tournament. I can out-strafe tank fire, why settle with exp Kpist if I can do the same thing faster and without having to reload with N60 or KVM? Then there’s ammo economy, one can funnel all of their resources into their favourite ammo types now thanks to crafting, so it’s guaranteed we have as much ammo as we want for our fav guns as long as we keep looting enemies. Basically the systems of the game have not been adapted to its current state, because with rivals, experimental and now experimental ammo the game has come a long, long way.

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I really agree with you, I feel like after they released the exp KVM-59 and the exp 50cal no other combo of guns come even close to their power. Which is a problem because they can’t just make every gun in game overpowered. And nerfing guns always feels very sad. And in this state there is no reason to use the AT-WAD other than for it’s cool factors. Because the gun really doesn’t match anything we have in the game. I am pretty sure that a hp5 with a supressor would surpass the AT-WAD.

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The stealth in the game is completely broken anyway, the only time i ever used stealth and it was actually practical was the beginning of the game on the Archipelago, before the revamps changed it to a smoldering wasteland full of corpses

I won’t tell the story behind the 9x39 and the VAL, And will use my military experience as example:
You can’t expect from a rifle chambered in 9x39 to have a high penetration and anti armor value.
The Val suit me well for light target and the silent factor not applying fully since Machine have thermal/NV.
GZ apply the same rule for any weapons in real life if you d’ont know how use it and understand her capacity you can’t use it at full capacity.With that said there is 9x39 AP as far i know in russian/soviet service.
My point is you’re pick the weapons suited for each situations and always should see them as “Tool”.
Hope my late reply on this subject will help

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The as val buff i think should happen is that it should have assault rifle levels of damage directly to components, and low armor damage. This is because of its slow, bad penetrating round, and big bullets, designed to destabilize after impact to create the most amount of damage, this would give it a niche in the meta.

As a player who hasn’t touched this game since the first DLC, I think the AT-WAD is great so far, as I’ve done a total restart on PC. Its a superior weapon in every way compared to the crappy shotgun, sniper rifle, and pistol you get at the start. While I can see it being disappointing for end-game, I think the gun is nice for new players. Makes the clearing the starting zone a breeze.

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It’s nice to hear a different view point :+1:

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