I really thought more about more balanced weapon weights, and I thought I’d come up with some new weight stats for weapons that can be applied in the game.
The way this would work is, that for each 1 kg of extra weight, you add a gas tank to your inventory, and for each 0.5 kg you add a medium energy cell (or similar).
This is a way to add additional realism to high powered weapons for those that want this.
Please note that these weights are not necessarily real-life accurate, since this would in some cases be too much of a burden (for instance a real life PVG-90 weighs around 16 kg, which I think would be a little much here).
I once made a similar suggestion (with some others) and I totally agree with you. Well, the final weights are a matter of balancing, I guess, but there definitely should come some changes.
I like your list, especially because of the small icons for each weapon. You just forgot some (at least melee).
Don’t go overboard with the realism, this is a game.
If you add realistic weights to the weapons and accessories, why not then also all the other stuff, like gastanks, turrets, ammo, etc. ?
Why not also take volume in account? There is no way people could carry 30 gastanks, or 100 rockets.
Is carrying 96 kg on you back and sprint with it, really realistic ?
And If they change the weights we are back to square one with the backpack and plundra problem. Is adding realistic weights really adding that more satisfaction to the game?
One simple rule is, don’t use data you don’t need. It seems that the weight of the weapons currently doesn’t play a great role. 2kg isn’t much compared to the weight of the ammo I might be carrying.
So why is there a weight for weapons at all, if it’s just the same for every?
There are 2 options:
Remove the weight-value of weapons
Make it have a use by changing the weights to a more realistic value, at least to have different weights for each weapon or class of weapon.
I prefer the second option.
The values themselves are discussable…
You’re 100% correct, and people should play this game exactly the way they want. This was a suggestion to better balance weapon power with an additional weight penalty.
In the end… This is your idea and you may think and write down what you like to see, no matter what others think or feel.
Others should respect this, but of course may enter into a sensible discussion about that.
I wasn’t referring to realism with this, that they share somewhat the same weights would be purely a coincidence in this case, I was still considering this a balancing reason realism is completely out the window in GenZ anyway
To make clear, I’m not against your idea. I’m fine with it, if the devs are fine with it. It won’t affect my playstyle. I always try to keep my carry weight as low as possible (below 50) and I only carry three guns. Only when new weapons arrives in the game I give them a try for a while, and then get stored in plundra.
My concern is, the more changes the devs are making that are not “really necessary”, the more potential problems it might bring later on. We all know that everytime things are added (updates) or things are changed new or old glitches / bugs are rearing up their ugly heads.
What kind of answer is that, you ask. It’s my opinion. Is that not allowed?
I don’t feel that some people asking for this thing and others asking for a different thing gets anyone anywhere. So I have the opinion that I will just play what is in front of me and report when things get broken or fixed. I don’t ask for things to be changed. If I decide I want things changed because of this or that reason I will go play a different game where those changes are already in place.