Base Building is in need some very important additions such as:
Repair All
Auto Distribute ammo evenly to all turrets
Rebind building key
Destroying a turret with any ammunition in the inventory drops all of its ammo either in your inventory or the Plundra’s (Same goes with the medical trailer)
I like your ideas in general, but let me suggest some changes.
There should be a configurable order for “repair all”. You should be able to priorize whether to repair walls or armed structures first, for example. It’s just because you may have not enough ressources to repair really everything.
Maybe just as option. I like to create specialities… A rocket turret for emp, one for HE, a pillbox for AP rounds, one for Shock ammo… As example. I wouldn’t like to be forced to have the ammo distributed evenly on all turrets.
I disagree with that. That’s the risk of losing, in my opinion. Maybe we could get 50% of the stored ammo/medikits back, but not directly to our inventory, but as crates on the ground where the destroyed structure was.
Negative side: you maybe would be forced to pick them all up in order to become able to rebuild the structure (I don’t know how the build space tiles behave with crates on them).