Bugs i have found since update

With the new update brings new bugs…a few that i have noticed - enemies are still being launched across the map from despawning then respawning parts and / or other enemies collision, started a defense on drills and enemies never stopped spawning after it was complete, randomly get thrown out of an inventory management menu interface (plundra, recycle, and crafting), companion still launches you like a railgun randomly due to distance maximizing, throwables disappear before being thrown (despawn?) and have no effect on enemies or gameplay. game looks real good though. like the new polish. i will post more as i find them. Update 2 - the torsberga controll point needs work. the drills give 0 resources and the fnix base next to it nonstop spawns enemies when you run a defense.

update 3 - runners can shoot through walls in base attacks, recycling items does not net new materials.

update 4 - threat level for south coast dropped from 11 to 3 after gaining a rival and leveling a base assult. before that i had 3 lvl 4 rivals and a lvl 3 along with 3 maxed bases and the one was a level 2 base. a game reset did not fix.

?
And you didn’t kill any rivals/bases from southcoast?
Or a tyrant from southcoast?

Yeah after i complete a base defense i have the feeling that enemies from a big radius around my base are coming to attack. I’m not sure if they are spawned enemies or they from a nearby area.

Also, my hacked machines attack my turrets. Not sure if they did that before the update.

I’m softlocked on the exclusion zone mission. I’ve destroyed the generators but I can’t destroy the relay at overby airbase.

Me and friendo decided to play after the big update dropped so far, in a fresh game we can not.

  • Share deployables / medkits / radios / etc
  • All objective based mechanics are for me only, the Vulture shield pylons and turrets cannot be seen by coop friend
  • Base turrets are not seen / do not affect coop partner
  • XP gains for any activity stop after 15 minutes of play time. Killing / Base Defense / Control point clear / mission completion / exploration.
  • Damage is incredibly inconsistent like enemies are just not registering damage constantly. The same class and same kind of enemy take increasingly variable amounts of damage to kill. Fresh login just about any dog enemy dies to an RPG, by the end of session dog enemies take 2-3 rockets if not more for ANY class even prototype.

So yeah, not really, playing well atm.

My XP gain is messed up also.