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Characteristics of the NPC “Liquidator”, this structure of the game model, most likely should be invulnerable to full-fledged destruction / have a large number of status points, the player can disable this machine, after a certain time the robotic prototype restarts and goes in search of the player again
This AI NPC has program functions of pursuit in the bunker using special ventilation hatches in the walls, helps to ensure transitivity in places of problematic movement of artificial intelligence / similarly, floor movement
It is possible to develop a standard system of disappearance, if a real player initiates a scene of a decent gap in the distance, this NPC disappears in certain places, beyond the visual visible analization of the player, a sudden appearance in a random closed zone near the player
This recommended innovation will allow players to immerse themselves in the house of the
bunker space, given the terrible appearance of the robotic NPC, whose task is to chase the player within this location, will create a dynamic atmosphere of unstable security, given the fact that the invulnerability of the NPC, which can only be temporarily destroyed, will allow an unpredictable action to be expected
These gif animations are designed for this GENERATION ZERO gaming audience, regarding the provision of detailed information comparable to the initial test presentations, if you liked the gif animation / initiative of this proposal, please support with a like, take part in a text discussion / add variations of your relative representations of the external texture of a hostile NPC, thank you for your attention, follow the news