Hi @EchoBaz (and others)
I have a build for you.
This is perhaps the most allround Marksman build I can think of.
It focuses on combat efficiency and survivability, not stealth.
It also has many skills needed for enhanced gameplay.
Combat, left:
1 p. Aim Speed
1 p. Hip Shot Accuracy
2 p. Weapon Recoil
1 p. Weapon Sway
1 p. Make ‘Em Count
1 p. Marksman
Notes
Weapon Recoil and reaching Marksman is important here. Many like Make ‘Em Count, but not me, and not for this build.
Combat, right:
2 p. Reload Speed
1 p. Run And Gun
2 p. Armor
Notes
Reload Speed is one of the most important skills in the game, so don’t miss it. 2 p. in Armor helps you against most attacks.
Survival, left:
1 p. Stamina Amount
2 p. Running Speed
2 p. Carry Capacity
1 p. Steady Feet
Notes
Agruably GZ’s most important branch of the skill tree. Maxing out speed, carry cap, and steady feet is mandatory, to put it lightly.
Survival, right:
1 p. Stamina Recharge
3 p. Health Amount
Notes
3 p. in Health Amount is a no-brainer for any combat build.
Tech, left:
1 p. Spotting Intel
1 p. Inquisitive Mind
2 p. Component Damage
Notes
Some players like the Spotting Intel, and Component Damage helps a lot for killing machines quicker.
Tech, right:
1 p. Chemist
1 p. Lockpicking
2 p. Salvage
Notes
A point in Lockpicking is mandatory for at least one of your characters, as you should unlock all storage depots. 2 p. in Salvage is also a no-brainer for combat builds, as you’ll find a heck of a lot more ammo.
Optional: Move 1 p. from Armor to Stamina Amount if you feel like that’s more important.