Platform:
PC
Description:
I really loathe cheating in games. And I expect the game to abide to this principle. Since the game simulates the machines, their behaviour, the world and the char in it, it is very important that the game doesn’t use the information it calculates to it’s advantage by ignoring rules like physics etc.
Especially from runners and harvesters I observe it pretty often that the weapon/firing mechanism doesn’t point where the bullet/projectile travels/hits. This might be nitpicking but I think when the game cheats it’s hard for the player to predict anything during a fight and therefore a strategy becomes a little bit more obsolete.
Steps To Reproduce:
Play the game, fight runners and/or harvesters, try to flank them and observe their weapons and the projectiles paths.
Images / Videos:
Host or Client:
Both == solo
Players in your game:
Only Mathilde.
Specifications:
R5 2600, 16GB RAM, Game on PCIe NVMe SSD, Win10 64bit