Strangely enough, I got all the event skins without using radios or boomboxes. For me, reinforcements that dropped in from Harvesters or during Base Assaults had chances to drop the skins. That included machines from the spawners early in the Base Assault, and the machines that dropped in the waves while I was working on the core structure.
Bravo for the ping, and how it doubles as move and attack commands for the companion. Very nice.
Best of all, it looks like the rendering issues are fixed? At least, I’m not seeing all the issues I saw before? Able to get up on the roof of the control tower at the airfield, the chainlink fences around the base don’t blink in and out of existence, companion stations are stable, etc. Haven’t seen any of those issues, anywhere. Wonder if that is the case for everybody? I’d have to assume so, but I’ve still got some looking/asking around to do.
On the other hand, it looks like there are a few other minor inventory UI issues. The object visual models don’t seem to load in (center of the screen) when looking at stuff in the storage box, or in the recycling station’s view? Or, perhaps, the visual models are loading in…but are way off center, such that they aren’t within the view? Certain large/tall objects do seem to have some part visible, but most objects seem to be “off screen.”
Haven’t seen those issues with the menu sections where the player character(s) are displayed—appearance section, team section, challenges section, etc. Also not seen those issues again with the vehicle station, sewing table, or while looting clothing items from loot containers or enemies.
I think I’ve had one crash, total, over the past few days. So, looks like things have improved on that front, at least for me on the old XB1. Had no issues getting through a few base assaults, though that might not be conclusive…someone else has said they’ve had issues doing several in a row, so could be I didn’t do enough for issues to crop up again.
Haven’t tried the vehicles, yet, to see if things on that front have improved for me. I’ll get around to that, at some point.