This is a summary of the problem with companions, and it’s not about bugs, it’s about companions behavior.
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Companion spawn under player feet, and player become a cannon ball.
I know many players already experienced this, and it’s still a problem on dec-24, you can be thrown for 30-40 meters by the companion. It’s not fair be pushed in front of the enemy, so bad for stealth. Or be pushed over a canyon, so bad for legs. -
Companion is a bull hitting and crashing me while on bikes. No respect for personal space.
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Companion don’t want me to leave a room, doing body-blocking. Taking and re-deploy it is boring.
Possible solution for 1, 2, 3 points: making it ethereal, not physical for players. -
Companion(s) indistinguishable by enemies ad night, especially when playing with a friend.
Possible solution: improve colors, lights and contour to distinguish it. Especially in multiplayer. -
Companion bloodlust: when I ping with “G” to show enemies to the other players, my companion starts WW3 against an army of tanks.
“G” funcion is so good in solo, but a problem in multiplayer.
Possible solution: tell this dumb player (me) if there are different ways to ping, OR if this is the only way to ping, make it modular. Ex: light push to ping, hold G to attack, or double fast ping G to attack. -
Companion armor is classist: it is really too expensive built and rebuilt the armor. I give it up, I let the companion die and use the repair funciont, risky but cheapest. I’m tired farm materials to satisfy the suicidal spirit of my companion.
Possible solution: rebalance the cost of the armor. Come on, it’s a consumable.
Alternative final solution: when the companion dies, let id dead.