Spec. reworks:
Marksman:
When using any DMR, Hunting Rifle or Sniper Rifle, you deal 20% more damage after aiming for at least 2 seconds without firing. (No longer provides aim sway mitigation, and encourages pacing your shots like a real Marksman instead of spamming the trigger, also the normal aim sway perk is now viable)
Vanguard:
You gain a flat 25 damage res. from all sources. You also get 300%
more aggro from enemies. (You want the tank spec, you gotta be ready for the drawbacks of being the tank role)
Commander:
Your deployed field radios can be used 5 more times. Additionally, they can interact with a squadmate to grant them 10% damage resistance from all sources for 15 seconds. 20 seconds cooldown. (Commanders now allow every members of a full squad to use his field radios twice, while also promoting it’s use in mp as teamplay, as the 10% damage res can only be GIVEN to an ally, and has a downtime of 5 seconds)
Field Medic:
You revive allies and yourself at 100% health. You can now see the health bars of your allies above their heads. Using a first aid kit on an ally grants you 10% bonus move speed for 8 seconds. Cooldown 10 seconds (Again, promoting a supportive playstyle in multiplayer, with a 2 second down time)
Survivor:
No changes. (Handy in all scenarios)
Commando:
The first damage dealt to any unaware enemy is increased by 15%. Bonus increased to 25% if using either a melee weapon or a silent/suppressed weapon. (This focuses more on the stealthy playstyle of the game, using Bats, Sledges, Pitchforks, Bows and any weapon equipped with a suppressor)
Hacker:
While this spec is active, any remote hacking will have 30% more chances of success, and if successful will cause the hacked enemy to become friendly for 45 seconds. 2 minute cooldown (The Hacker spec is very unreliable against higher level machines and/or bigger machines. Now it’s a bit more reliable against bigger threats, guaranteed on low level threats and lasts longer, but the cooldown is significantly longer.)
Engineer:
You can scavenge undamaged tick pods from fallen enemies. You always deploy FNIX ticks. Ticks that you deploy will deal 15% more damage than normal upon detonating on an enemy. (Now you always deploy C4-strapped ticks, but they deal more damage than a regular FNIX tick.)