Really enjoying this game. It’s difficult to find slow-paced, albeit tactical shooters, and this game really nails it on the head. I am truly enjoying my play/down-time in this game.
I completed the survey, and truly look forward to the ideas and concepts that you [developers] have shared as far as your intentions for improvements in the game.
I just have a few very simple Quality of Life (QOL) Improvements I would really love to see in the future:
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From time to time you can get stuck on objects in game. While getting stuck on anything in an open environment, like in a home or building, you can generally wiggle, crouch or jump your way out of it. However, if you get stuck trying to reach that hard to find loot box in a large industrial container filled with static objects, generally, the only way to “unstuck” yourself is to fast travel to a home base. It would be nice to have some sort of option or typed command to get yourself unstuck.
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I would really like to see a static storage chest that appears in each of the various home bases, so we can place our various items we collect during our play through. I realize that the game is also about inventory management, but there are enough various items to substantiate a storage chest, and if you are planning on adding more then it would be all the more important for the player to stash his/her items.
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More intuitive coding for inventory. I have a difficult time moving items that take two spaces to another area of my inventory that requires a swap with an item that only takes one space with an empty space immediately adjacent to that single item. Also, the stacking is very counterintuitive. I should be able to unload a specific type of ammo for it to automatically stack with that ammo of the same type. Finally, picking up ammo or items that exceed the stack limit needs to be adjusted. If I have 225 FMJ 7.42 and a full inventory, and the cap is at 240, I cannot pick up a stacked ammo from a loot box or defeated enemy that exceeds 15. The game should compensate for the additional ammo. Using that same example, if my inventory is maxed and I currently have 225 FMJ 7.62 (with a max stack cap of 240), and I attempt to extract 25 from a loot box, then the game should pick up 15 of the 25 to add to my 225, instead of not permitting me to pick up any of that ammo because I am 15 shy of the cap.
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The perk that reads the distance of enemies at its first level, and then its information/attributes/health for the second level should work on any zoomable attachments. Just a simple quality of life addition so one does not have to constantly switch between their binoculars and weapons simply to discern the distance from an enemy, type and health. It would be nice to free up the item equipped hockey by not having to carry around binoculars if this information could be ascertained from scope attachments.
Again, really enjoying the game, and I look forward towards what’s to come with future updates. If anyone has already suggested this in the forums, I apologize for my redundancy in advance. Thank you for being open to suggestions and for your passion with the development and support of this game.