As the crafting system will soon be developed further (I guess), I just wanted to make sure I got my sh*t straight. I don’t know if the damage system has ever been studied by anyone, if anyone has and stumbles upon this topic, please feel free to correct me if I got something wrong:
FNIX hunter Explosive Flechette is explosive damage since it blows up after a short while.
Apo hunter Cluster Grenade Launcher is explosive damage.
Apo tank Wall of Fire is fire damage.
Apo tank Incendiary Machine Gun is both bullet and fire damage.
Apo tank Anti-personal Cluster Mine Launcher is explosive damage.
Military hunter Concussion Rifle is impact damage.
Placeable white compressed air can is impact damage.
What i’m unsure of, is Linear Accelerator, found on one military tank and on one FNIX tank. I never got hit with one but what i’ve seen, it seems to be impact damage.
New group addition: Gas / Poison
Military hunter Gas Mortar is gas damage.
FNIX harv and FNIX tank also release gas when in close proximity.
Apo tick Neurotoxic Melee Attack is poison damage.
Apo runner Contaminated Submachine Gun is poison and bullet damage.
Apo hunter Radiated Blade is poison and impact damage.
Placeable yellow gas can is gas damage (and could be impact damage as well).
Environmental gas (leaking gas cans) is gas damage.
Awesome additions, plus the real name of the weapons are a big plus. I will edit my original post, thanks a lot man
I originally didn’t add the gas damage as it seemed obvious, but from what I understand there is a difference between gas and poison damage? Or is it just an inconsistency in your post (which I doubt)? I will add the gas damage either way
Main difference is while gas is area of effect, as said by @Starke already, poison damage is continuous with limited duration and cured/stopped when healing yourself.
As far as if game includes poison to same category as gas is, that i haven’t tested. For now, we have skills to reduce: gas damage (Chemist skill) and bullet, explosive and gas damage (Armor skill). Clothing bonuses to reduce: bullet, fire, explosive and fall (impact) damage. And specialization which reduces all damage taken by 25% (Vanguard).
Some time ago, there was bug in game where when you had Chemist skill (10% gas resistance) + Vanguard specialization - you were completely immune to all and any forms of gas. Sadly, the bug was fixed when Alpine Unrest DLC came and i wasn’t able to test if that also made me immune to the poison damage of apocalypse machines.
Gas mask as such, doesn’t make you immune to gas. It only reduces the damage taken per second. E.g if without gas mask it is 2 HP/sec health loss, then with gas mask it’s 1 HP/sec health loss.
Flamethrower in bullet damage category? No matter how i look at it, i can’t fathom burning gas/fluid being solid enough to count as a bullet.
Apo tank Incendiary Machine Gun has the same ability as Experimental AG4 has. They both shoot incendiary rounds but i have yet to see any poison damage i could possibly do to machines when using my Exp AG4 against them. Then again, if poison is corrosive enough, it could damage the metal parts of the machines.
Btw, there is another damage category, introduced into the game with March update: Plasma.
At current moment there is only one item that deals that kind of damage:
Spoiler alert
And that is Experimental KVM 59 with it’s special ability of chain-lightning. And lightning is plasma.
Also, if you stand too close to the machine(s) you’re shooting at, lightning strikes back at you and you can die from it.
Yea yea I knew about that, it’s just that I asked if poison and gas damage were any different but what prompted me to create this thread was because I noticed poison and gas damage were different lol
My bad, I misread your inital post
Add a bit of gallium in your bullets and it’ll make the strongest metal brittle but yea I’ll correct that. Btw, how do you know it has the same specific characteristic ability as the exp AG4?