With unlimited leveling you basically mean getting unlimited skill points?
To what end would you need so many skill points? A limitation has the goal to make the player decide what he/she wants. If you get unlimited skill points why even bother deciding.
In addition the specialization becomes obsolete because you’re not specialized when you can do everything.
If you reach the level cap, adapt. There is more to GZ then “just level up”. You can hunt rivals for experimental weapons. You can search for collectables, finish the story and explore.
Well if YOU develop the game of course go wild. You can do it any way you want and can.
But unless other people do the work so you have something to enjoy it’s their decision. Since the development of the game has to pay the salaries of everybody involved with the game’s development the decision what to do with the game lies on the developers side.
Player engagement is one of the key factors which decide if a game is successful or not. Most players (at least what I read in the forum) are willing to have a challenge whether it’s the scarcity of items, the toughness of the enemies or adjust the skill set to your playstyle.
If you have everything within hours, enemies that fall with a couple of shots and/or unlimited skill points the engagement gets lost very soon (at least for me). Of course, if you need days to grind for a certain item or invest almost all ammo into only one enemy the engagement gets threatened as well. The right balance is difficult to find and if you ask 10 people about something you get at least 11 opinions
You still can play the game you want within the limits set by the game. If you’re not satisfied with the game, move on. The studio will release Second Extinction soon, maybe this game tailors more to your preferences?