I post this because I think you as the developing team are destroying this game. Please don’t let yourself be fooled by a so-called ‘involved’ community, that keeps spamming request about more content, more difficulty, more enemies and more else.
I have been playing Generation Zero since its release. I was VERY positive about the game since start, even though there were way too many bugs for a ‘finished game release’. I didn’t care that it felt like and behaved like an early access. I never complained and waited for the good shit to come, and enjoyed what was there. I had great fun exploring the world, learn about the enemies, the weapons and everything else in the game.
I stopped playing for a while because the game had become unplayable. Be the time we needed like 40 rockets to take out simple tanks. I spent more time looting crates than shooting enemies.
I picked up the game again when the DLC Himfjäl came out. The game felt stable again, proper values for killing and getting damage etc. But it had all changed again, since last time. However, you introduced experimental weapons and rivals. Great! Really a good addition to the game, together with the new explorable island. I left the game after completing the DLC because RDR was coming out.
Now I’m back (since late april) mainly because I felt like it and because I gave the game to a friend as a surprise. but now I, but more importantly my friend, found out the game has become much more difficult all of a sudden and became seriously unplayable for new players.
The first Archipelago region was still okay, but by the time we started moving to the main island it became clear there is no place for any new players there AT ALL. If I hadn’t given him an experimental AG4 and shotgun, and a good hunting rifle, he would have stood no chance against the vast amount of tanks, harvesters, hunters and whatnot that kept hunting him as if the whole island knew he was there. And then he had a disconnection, and lost the experimental AG4 I gave him. Great!
I advised him to go to the southern land tongue, since that was a reasonable area for new players as far as I remembered. Well, it isn’t anymore. Not to mention the horrible fog we ended up in. That’s where he quit playing.
I myself found some other annoyances too. Let’s start with the ‘great new surprise attacks’ from the harvesters. Together with their tweaked rocket bursts, that are now an almost instakill, the constantly spawning hunters are a total overkill. Luckily I do have an experimental PVG 90 so I can quickly deal with them before they spawn a horde of hunters making it impossible to reach them. And somehow, since this hunter spawn, the tic-spawning chance in lootable enemies has degraded next to zero. After killing hundreds and hundreds of tanks, harvesters and hunters, I found “2 WHOLE TIC-POTS”!!! So much for a useless skillpoint, jet again.
But what frustrates me the most, is that I don’t find any experimental weapons anymore. Since I started playing again, I found 1 exp. grenade launcher. And I am pretty sure that was from a rival that was still in my game since I left it in december. And the dozens and dozens of new rivals I managed to spawn and kill only dropped experimental apparel. I can by now dress a complete platoon in whatever camo type they like, but I can’t give them ONE good weapon.
I have been very positive on this game since release and wrote a review on Steam that had at least 3 people decide to buy the game: https://steamcommunity.com/profiles/76561198005768835/recommended/704270
But I am really starting to change my mind. I think it is wrong that you constantly change the values of loot drops, dealt damage, taken damage, enemy behaviour etc. I do like the fact that you care about what the community says, but please be stable. Hold on to your own values and don’t change everything constantly. The game is good. Don’t ruin it. Fix what is broken and focus on cool new content. That’s what this game needs.