Just one more comment after playing this for a while now: Any destroyed machine emits some lights by default, either white, yellow or red depending on that status during its demise, and that light goes out after looting. That’s all that’s really needed to get the point across to the player that there’s loot to be had.
Also, the same is true for backpacks, boxes, crates, etc. The box itself is the target, no need to draw an additional outline around it. When my cursor points at it, I personally know that this is what I am interacting with.
The additional bright orange outline just distracts from the experience, esp. since the HUD and overlays are not dimmed during the night. Maybe that’s another thing to look into - auto-dimming HUD and overlays?
Also, this bright superficial outline appears more as if it is meant for consoles, but feels tacked-on for PC.
Long story short, I would still vote for a toggle-able option in the menu for us to have a more minimalist set of notifications, and the first thing I would disable is a bright outline around an object.
PS: My wife and I play coop, and this is the most fun coop game her and I have experienced in a while. So thank you for the experience!