Hey guys, i’m new here and enjoying the game.
I recently bought this game (whole collection) last week when it was on sale on Steam. I have a i7 12700K, 32GB DDR5 RAM and Nvidia Geforce 2070 RTX (8GB VRAM) with Samsung 970 SSD (NVME).
Now i can play this game on 1440P on highest settings @ 60fps and with Reshade and the DELC-Sharpening Filter (qUINT_sharp.fx) it looks absolutely amazing.
Now i know this game is a few years old now but i was wondering, since Nvidia is about to release the 4000 RTX series soon, why is there no DLSS support, even a 2070 RTX could easily reach 60fps with DLSS on Performance or Ultra Performance at 4k resolution.
For the devs : I read that with a custom game engine you can also implement it and it’s easy to get Nvidia Developer Account.
NVIDIA DLSS SDK
Operating Systems :
- Windows 10 64-bit
- DirectX End-User Runtimes (June 2010)
- Linux kernel, 2.6.32 and newer
Dependencies :
- NVIDIA RTX GPU
- NVIDIA DLSS SDK requires 471.11 driver or newer.
Development Environment :
- Visual Studio 2017 v15.6 or later
- Linux SDK: glibc 2.11 or newer
- Linux SDK Sample Code: gcc and g++ 8.4.0 or newer
Engine Requirements :
- DirectX11, DirectX 12, or Vulkan based
- Additional note for Vulkan: The Vulkan path of DLSS expects the application to run on a Vulkan version 1.1 or later.
On each evaluate call (i.e. each frame), provide :
- The raw color buffer for the frame (in HDR or LDR/SDR space).
- Screen space motion vectors that are: accurate and calculated at 16 or 32 bits per-pixel; and updated each frame.
- The depth buffer for the frame.
- The exposure value (if processing in HDR space)