DLSS Support etc

Hey guys, i’m new here and enjoying the game.

I recently bought this game (whole collection) last week when it was on sale on Steam. I have a i7 12700K, 32GB DDR5 RAM and Nvidia Geforce 2070 RTX (8GB VRAM) with Samsung 970 SSD (NVME).

Now i can play this game on 1440P on highest settings @ 60fps and with Reshade and the DELC-Sharpening Filter (qUINT_sharp.fx) it looks absolutely amazing.

Now i know this game is a few years old now but i was wondering, since Nvidia is about to release the 4000 RTX series soon, why is there no DLSS support, even a 2070 RTX could easily reach 60fps with DLSS on Performance or Ultra Performance at 4k resolution.

For the devs : I read that with a custom game engine you can also implement it and it’s easy to get Nvidia Developer Account.
NVIDIA DLSS SDK

Operating Systems :

  • Windows 10 64-bit
  • DirectX End-User Runtimes (June 2010)
  • Linux kernel, 2.6.32 and newer

Dependencies :

  • NVIDIA RTX GPU
  • NVIDIA DLSS SDK requires 471.11 driver or newer.

Development Environment :

  • Visual Studio 2017 v15.6 or later
  • Linux SDK: glibc 2.11 or newer
  • Linux SDK Sample Code: gcc and g++ 8.4.0 or newer

Engine Requirements :

  • DirectX11, DirectX 12, or Vulkan based
  • Additional note for Vulkan: The Vulkan path of DLSS expects the application to run on a Vulkan version 1.1 or later.

On each evaluate call (i.e. each frame), provide :

  • The raw color buffer for the frame (in HDR or LDR/SDR space).
  • Screen space motion vectors that are: accurate and calculated at 16 or 32 bits per-pixel; and updated each frame.
  • The depth buffer for the frame.
  • The exposure value (if processing in HDR space)
3 Likes

Ray tracing support would be cool too. Particularly using the new tools for adding it to existing games that nVidia announced a couple of days ago. Seems like pretty minimal dev work required in order to turn RTX on.

3 Likes

Dlss Idea is pretty coll!