I am curious to know what people prefer, the old grid inventory or the current one.
I would like to here your reasons for why you like or dislike each invetory systekm.
I myself liked the grid inventory. It allowed me to see everything in my inventory at once, made equipping weapons and attachments easier. I also think that organizing the invetnory was fun myself. Though I could see why someone dislike have to move stuff around.
In my eyes the proes of the newer one is filtered tabs.
You are also now able to hold about twice as much than you could before. This is only a pro to the newer one in my eyes because they chose the cap. If we wanted have the grid to have more space we could increase the stack amounts. This would not affect weapons making weapon choice slightly more important.
While I like organizing things myself and like the look of the grid system, I prefer the newer capacity where one 7.62 bullet won’t cost a whole slot. The perfect system in my mind would be a grid system that uses weight and can hold an endless amount items per square, and with enough slots for every single item in game of course. So this system would be easier to organize but you won’t run out of space even if you can’t run because of weight.
I’ve already said this to you in the GZ discord, but since you asked I’ll repeat it.
If there cant be something in between, then it’s the older grid system. Now if I can play around a little, I personally would want the UI of the grid but still have the weight-based system. Non-consumable items will keep their grid size just like before but adjust to work with the weight system. This means that consumable items i.e ammo and meds will have stacks that change in size. The more a stack weighs, the more it takes up in the gird view. So the grid becomes more like a box with procentage sizes.
At least in theory I think it could work as we then get best of worlds. Having items actually weigh something gives better immersion but the current inventory UI is honestly awful to navigate. Since it’s mainly scrolling and lists, It just feels clunky. The only problem I had with the old grid was sorting items in general, even though I’m not the biggest fan of endless inventory (despite that you cant walk after a set weight) because it makes the plundra somewhat useless and only good for transfer between characters. I like that you can just pick up everything you want and then check what you need and don’t. If you understand what I mean.
I prefer the current inventory, mostly because it fits the reality much better to me, because it has no easy sorting. When we carry ammo and other resources in a backpack for real, it never would magically sort itself. And it would take time get something out that is on the bottom of your backpack.
You drop stuff in on top of the last items you put in. I always I check my backpack, in a safe and quiet spot. But that is not to say I’m against some QoL if the devs decide to implement sorting.
You should have put in a third option. Because I don’t think one is better than the other. So therefore I can’t vote. The best would be a grid based on weight in my opinion.
I definitely see the advantages of the grid system, it was quick to swap stuff out and easy to manage. But I also think it’s better for a game with simpler inventory like for example Subnautica, a game without ammunition and attachments. Also, by now, there is so much that has been added that I think a grid wouldn’t do it justice.
Increasing the grid size could be an idea, but then doesnt it kinda counter the whole idea of simplicity?
Especially with the weapon wheel being added, where people might want to carry 4 different weapons instead of just 2, I think the new inventory system is ultimately better.
Of course, we need some sorting functionalities, but I think thats not a discussion.
For me the favourite is definitely the weight-based system. Although the weights are bollocks and more an artificial value, I think when the sorting feature and the weapon wheel arrives this will be way easier to handle. If the weapon wheel really is object-agnostic I would probably fill half of the slots with weapons. During battle I won’t have to find a spot to hide to rummage through my backpack to find the required weapon.
The only thing I’d love to change are the weight definitions. Most of the weapons are way too light while hairpins are made from pure Swedish iron ingots.
I prefer the new one. Super easy and quick to use when you learn the hotkeys. It only lacks a proper sorting system within each category. That’s really not much of an issue, though.
(I’m on PC, btw.)
I suspect a lot of people may have forgotten how clunky the old grid was. You constantly had to drop things on the ground in order to re-organize your stacks, or to pick up something new you didn’t have room for. At least I was constantly annoyed by this, back in the “good old days”.
I’ll agree that is true to an extent. I did like the old grid inventory even before we knew there would be a new one though. Anyway, I think it can be described as the new inventory created a problem the old didn’t have, while solving a different problem. Before it was like you said
because yes, that is very much true. And the new inventory did fix that but at the same time it has become harder to navigate. At least in my opinion it feels jankier to use and sometimes a little confusing. Though I think part of the problem could be solved if we could change the inventory hot key.
I feel the reason this issue is such a toughie is that the current system is a little… disorganized. incomplete, maybe? in a weight-based system with a list-based layout, why can we not sort the items on that list… by weight? or, given stacks have effectively infinite size, by stack size?
The advantage of the grid-based system was unlimited weight, with limited space, putting organization in the hands of the player. The advantage of a list-based system would/should be unlimited space, with limited weight, leaving organization to the list itself. the trouble is, the list has little to no organization whatsoever, and no means of manually managing it, leaving players with twice as many hurdles when managing their gear as they had before.
Hello. I play on Ps4, it’s very inconvenient and long to scroll through the entire list to find the right item, it’s much faster on the mouse. I think most people vote for inventory with weight, probably because there are more players on the PC.
Could put in a option in the menu as to what variation of Inventory while playing. Yes couple of the ideas are good to increasing the max stack size per item in grid. But if we had an option people could make up there mind from one to the other. But i am trapper sneak so allot of my weight is personally in Fuel Cells and Compressed tanks. I like to one shot things. XD satisfaction gaurentee…