I would really like to see these dogs start knocking in doors on us. Their tackle attack is engineered for the purpose of knocking in doors. There are so many doors bashed in across the map that it would make sense for these to be the ones behind house raiding.
I want to see some serious AI changes that make it harder to cower behind impenetrable plywood house walls.
I got bored of gen zero because it got too easy peaking from house windows at every single bot in the game. I’d expect these things to be bashing in doors like crazy.
The AI issues aren’t limited to the dogs either. The tanks need to be a little more aggressive in pursuit. I’ve only seen them sprint like once or twice. If a player is detected because of shooting at this thing from far away, it should sprint towards the player. If the player is housing up inside something and can’t be attacked, it should call in more dogs. Tanks shouldn’t sit in one place for more than 30 seconds, because it’s really easy to park them and window peak their vitals until they go down.
If the AI of a tank does become more agressive and mobile, their mobility needs to come at the sacrifice of durability. I poor a ton of munition into these tanks, they’re just parked - it becomes repetative and boring - but rewarding.
It should take less ammo to take them down and be harder to hit vitals. Tanks should not be parking unless they’re calling in backup that can knock in doors and get the player moving around inside the house.
All of this seems like it would make the game harder - thats the point. I’ve gone full play sessions back to back not dying and getting purple and yellow loot off this stuff because the AI can be cheated too easily once you figure it out.