Description: I did many crazy with bikes, including drowning my self, byt today my player was teleported to the shore with the rest of the crew (3 players, including the host). Maybe someone else could try to reproduce this.
Steps To Reproduce: Take a deep dive while on a bike.
I have gone more indepth about the teleportation bug. i wouldent be suprised if it works in the same vain as how it does when i did it with explosives.
A version of it happened when playing with a co-op mate. He were riding in quite shallow water, ahead and to the side of me. When he, on my screen, got too far into the water. I, that weren’t within 50 meters from the water, suddenly got pulled up from the water at it’s shore, same style as after jumping onto too deep water, that II weren’t riding my bike in, while he didn’t die/get the pulled up from water happening to himself.
I didn’t capture it, as that bike-trip weren’t that action packed, nor meant to be.
There seems to be some lag-prediction in the game(?) where even people geographically pretty close to each other, and with really good ISP’s, ends up yelling at each other for constantly pushing each other away from lootboxes and positions… even if one or both either already moved away, or stopped running in that direction quite a few seconds ago, not even holding on to the controls?
If there is some lag prediction, can it be the cause of reading the others movements on the bikes (in the water too) and do the predicted action: Get saved from ‘secondary drowning’ due to someone else looking/being predicted as they are about to cause just that?