Well I can think of a genuine use to duping.
A few days ago I accidentally recycled a weapon I was using. I completely forgot to look at the attachments and thought it was a plain purple weapon of which I had a couple of spares.
…Now if Id accidentally recycled my experiment Pv90 or 5 star AR then I would welcome someone dropping a duped weapon simply to correct my stupidity lol
Outside of this I like my games to be challenging and only use glitches to correct mistakes or fix game breaking bugs, etc
Mistakes are exactly that. Mistakes.
How should you learn from them if you always cheat to “correct” them?
Like someone who forgot to take the exit on a highway and simply make a 180 turn to return to the exit.
Why should he go and use the next exit? It takes much longer. There is a shorter way.
Who cares that he maybe is a ghostdriver or that it could harm himself or others… He finally got the exit.
The example is a bit extreme, of course. But it just shows my opinion that mistakes are there to be done and to learn from them. Shit happens. Bad luck.
(For bugs I feel the same. It’s not your fault, but if a gamebreaking bug destroys your game, it’s broken. Fixing it just is legal… But cheating doesn’t fix it.)
Accidentally duped… know what caused it… don’t do that again… If I trade I know he may have duped and nothing I can do to prevent that. I just try to make what I consider a fair deal, I’ll even give more than I get to get what I want.
I try to play more realistic than the game forces me too. Hardly ever use the experimental weapons or ammo. Try my best to help my partner get his tasks done even if I do not care too do them for myself.
Many times I ask my partner what the plan is. His answer is usually “kill them, don’t let them kill you”. Sometimes the answer is “you have EMP duty, hit em when I hit em”. Other times it is “YOU kill em, I got EMP duty, I hit em when you do”.
Duplication as a form of “insurance claim”—the only reasonably acceptable form of duplication, in my opinion. Been there, unfortunately. In other games, rather than GZ, but still…
If the game screws me out of something through poor game mechanics, a console issue (duplicated A-button inputs), or a bad update, I refuse to feel guilty for screwing the game to get back what was mine.
A way to mark weapons/other items as “Favorite [CANNOT DROP OR SCRAP]” would be really nice… Far more valuable, to me, than the “mark for search [highlight this object in loot containers]” function.
Aside, horror story: SnowRunner. Off-road cargo transport game. Very buggy, in some ways. At least at different points in the game’s history. When the devs did a certain update—one of the Yukon updates—all vehicles that any player had out on a certain map got straight up deleted.
Nope, not my fault, not an issue I should have to be stuck with. There was a duplication glitch that could be done to get money in the game, which could then be used to replace vehicles. Yep. I “put in for an insurance claim” and got my stuff replaced.
The dev’s bad update, their fault, not something any player should’ve had to suffer from, loss of however many trucks and trailers, however much in-game money up in digital smoke. Devs couldn’t/wouldn’t compensate players for those losses.
But the glitch existed. Nope. No guilt. Insurance. Of course, a while later, I think the devs patched that exploit out. Updates since then have been cleaner, so, no real complaints. Sure, it was an exploit. Unique circumstances? No guilt, perfectly legitimate… Insurance claim.
Somebody loses their save on GZ, I’d offer to replace stuff, similarly. Somebody else wants to dupe to that end, I got no problem with that. If it isn’t their fault, no reason for them to suffer for it.
Oh, speaking of bad updates… GZ! Broken Blocks! The fallout from that. Yeah. More perfectly valid “insurance claim” dupes players could’ve done, for that. Perfectly acceptable by me, there.
Otherwise, though, I generally disagree with duping. Same with goofy stupid mods—cheats.
Not every mod is a cheat, though. Fixing the AG4 and a few other weapons would not be cheats, but just unofficial fixes. That’s a thing. Distinctions maybe not all will agree with or understand. Opinions, everybody’s got one, and some are worse than others…
Bad example. Apples to oranges.
A game isn’t reality. A game tends to have safety nets in place.
Reality isn’t a game. Mistakes made in reality—or, rather, the result of a bad choice, like a head-on collision at high speed, comes with no safety nets.
The scale of the two “mistakes”—or, rather, a mistake, and a bad choice—don’t balance out.
Juan, A1992 - The problem with duplication, as it relates to trading, is that duplication throws the “economy” out of whack. “Buying power” or “inflation” come to mind. How are values set or standardized, if people “print money” by duplicating items and then engaging in dishonest trades with their ill-gotten booty?
Of course, as Mad and Carni point out, GZ doesn’t properly support trading as a real feature. It is just players dropping items and exchanging them, or dropping them and picking them up. Gifts, one way or both ways. It isn’t regulated by the game, or the devs, it’s just the community. GZ isn’t Borderlands, where several of the games did have legitimate trading functionality, and even “PVP duels with rewards” as an option.
So, yeah, okay, it isn’t for the devs to regulate in regard to trading, in GZ. Sure, fine. But it is still an exploit. And if, on console at least, it is pretty much just an issue with when the game auto-saves—when you exit the inventory a certain way, not whenever you just drop an item—then there may yet be a fix…but, if it gets no priority, no work on it, so be it.
If it remains, it’s only an annoyance. People being dishonest, in-game, just as they can be in reality. We should all be able to live with it, but just be aware; some folks are always going to complain about it, and they’re really not wrong to do so…
Actually there is no advantage for duplicating weapons. And there is no disadvantage for not doing it.
There is no economy, no official trading, no inflation or deflation.
Weapons aren’t even really rare or unique by definition or hard to get due to very hard challenges. It’s all random chances… for everyone.
You can get every weapon just by playing normally, no matter which difficulty. Some have more luck, some less.
What you or anyone do with that is uppon you and everyone else.
In fact, there currently is no way to prevent duplicating shareable items. The safegame is saved locally and includes everything. It isn’t split into singleplayer and multiplayer content. It isn’t even split into seperate ones for each character or world. One for all. And as long as we’re able to share our stuff with other players, it can be duplicated.
The only way to prevent that would be if everything related to a character would be saved to an online profile, too.
But that’s not what GZ wanted to be. That would kill the seemless multiplayer experience which allows us to play alone or with others at any time in our own local worlds.
Cooperative, of course, which means that we play together and support each other. No competition.
Finally, what you or anyone do with that is uppon you and everyone else.
And if you want to start the game immediatly from start with a set of all experimental weapons, you can do that by getting all that from other players.
A way to prevent that could be to bind certain weapons or classes of weapons to a range of certain character levels for example.
You can just get experimental weapons from loot if you’re at a character level of 25 or higher. So why don’t just add that you can’t even get them from any loot (no matter if world, destroyed machines or dropped by players)?
Similar could count for other weapon classes, too.
But… With that the luck of finding good stuff could become less worth. And with that, the idea of supporting each other in multiplayer could become difficult. And last but not least it would prevent the idea of being able to play a new game plus, a new world with a new character and all the good stuff of your previous playthrough.
Let’s say, we know many games that have many features that could be a thing for GZ, too. They work in other games so why not in GZ? But GZ isn’t a game as all the other games. We all know that. This indescribable feeling while playing GZ. But with that we also have to realize that the way how it is done isn’t compatible with many of these features of this mishmash of all the other games.
GZ is special. In good as in bad cases.