FNIX bases have shields, the reaper has shields, so why cant we?
we collect machine blueprints, and we have experimental weapons so why not a shield?
my idea is that it acts as a second hp bar. but for balance it would be lower than our hp (maybe about 25-50%?) and it would have a long cooldown, but it’s upside is it can regenerate.
to obtain it…you’ll have to kill a reaper and get a broken shield generator part.
get 1-4 of them and craft them into a shield generator, and attach it to either your shirt or jacket.
(i guess clothing attachments could be an idea, like instead of a bulletproofing schematic you have to attach armor plates)
interesting idea, and def not game breaking. make it lvl 40+, must have completed all of the storyline, need 4 shield gen’s, and craft. limits who can have them and that would def be a fun little bit of tech. and like you said make it clothing so its not droppable.
i said a clothing ATTACHMENT. (kinda like how weapon attachments work)
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Nah make it a complete deal. Call it the reaper suit or something of the like and require like you said so many shield gens scrapped or reaper kills to power up the attachment and get a shield. Could even make it a neat apoc style suit to match the new companion skin all glowing.
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I like this thought.
I once made a topic or post with a suggestion about clothing attachments.
Here it is:
Maybe there could be some option like adding attachments to weapons for additional features, resistances and values besides the apparell selection screen. Almost like we can configure parts of our companions.
- At the character design screen (apparell) let us just be able to chose the hairs for our heads. Hats, helmets and so (which you put on your hairs) on should be moved to the new system.
- Add protective vests for the new system.
- Move flashlights and gas masks to the new system.
- Maybe add additional protectors for knees and elbows or maybe even for the face to the new system.
- Make jackets, T-Shirts, pants to optional apparell (or “none” as additional option)
- Add backpacks in different sizes and with different features to the new screen.
Now let’s come to the new system.
You may chose your apparell independently from that.
On this new screen you now have the option to equip items to your character that give you additional protection or features if you found some.
Head
Add a hat to be placed on your head (and hair). You still see your hairstyle, dependend in which you selected, of course.
A helmet can give you bulletprotection, some maybe even additional stealth values.
Face
Masks for bulletprotection or gas protection.
Elbows and knees
Add protections for fall damage.
Torso
Add a vest with protection against bullets, explosions or fire. You’re still able to see parts of your selected clothes. A T-Shirt or jacket beyond the vest for example.
Add a flashlight in the color you wish (you know, you can find different ones and pick them up without being able to select them currently)
Back
Add a backpack for more carry weight or with a special feature. There could be some with builtin field radios and without space extension that allow fast traveling to your position. Or medical backpacks that heal nearby players.
Belts
There could also be belts that add features.
Combined with the backpacks and another idea they could expand the slots on the weapon wheel, like having 4 slots initially, expandable to up to 8 slots when using a good belt and a large backpack that have the ability to expand the slots, which don’t have to be a general feature for all of them.
The protective shield could be such a backpack item for example.
with backpacks increasing max capacity, I think they should replace the weight capacity skill with a skill that reduces the weight of bullets