Finx bots have no problem using fire to disrupt resistance operations, as such some firefighters have started showing members how to use their tools, both to put out the fires and protect against them. As well as some tools to light the robots aflame.
FIRE AXE
info: a melee weapon that is really good for stripping armor with a fully charged attack, though it is slower then the bat it use.
vanilla close: woodcutters axes are added to the melee weapon list, we see them all over why can’t we use them? (just so armor stripping melee isn’t DLC only.)
Flare gun
Info: a single shot 10 gage flare gun, can load red/green/yellow flares, IR flares, and red/green/yellow smoke.
IR flares screw with the targetting of robots in a large area but do not provide light, all other flares provide their color in light for 1 minute if shot in the air, they can also light robots aflame.
Firemans clothing
A set of clothing that comes with inbuilt fire resistance of 5% per clothing piece the helmet is two parts a helmet and a mask, both provide 2.5% fire and 2.5% gas resist.
Lock breaker
A strong lockpick that can pick 5 locks before breaking.
vanilla: reinforced lock picks, can break 3 locks before breaking.
Fire grenade
info: its name is misleading this is a glass bulb filed with fire retardant materials, as such it can rapidly cool an area on contact. When used against robots it can cause them to spark, and makes all attacks against them for the next 5 seconds deal double damage.
note: this is based on 1910s fire grenades which well where toxic liquids in glasses. So might need replaced in concept.
Note this pack is meant to focus more on defense and utility then outright weapons.