Greetings to the community, the recommended category specification designed to publish bugs found in the generation zero gaming environment, given the way of informational study / orientation regarding game bugs, was the distribution by color, spectral segment,
Graphic bugs
Graphics errors, low specification are simple locational flaws, modeled among the elements of the environment, violate the realism factor, affecting the gameplay process
Minor
rare
not affecting the gameplay,
Non-causing software factors,
No performance degradation,
Interactively not interacting with the player,
Public graphic bugs
Graphical bugs, interactive player interaction, supposedly designed for mechanical gameplay, breaking the atmospheric game immersion, lowering the realism factor, causing a negative game reaction
Locational / positional,
Influencing gameplay,
Non-causing factors,
Possibly degrading performance,
interactive with the player,
Logic errors
Logical errors that have a negative maintenance of balance, calculation systems, violation of scripts, situational promotion of game missions
Bugs that break the game’s natural aesthetics
Not rationality
Description misspellings,
Linguistic description errors,
AI errors,
Errors in the physics of space
Critical bugs
Critical errors directly leading to the end of the game session
Game crashing bugs,
Bugs affecting performance,
Location/generation/property errors,

Object “Backpack”,



Button to open the map “M”,



Enemy Npc
Wolf D -402 /04 (mission “Death from Heaven”)

After unsuccessful destruction and repeated return to the location, the npc disappears


Enemy decorative model Npc patrol “Dog”



Terrain display error



Graphic error



Cloning static decorative Npc patrol “Dog”



Interactive object (van trailer)



Environment element (toilet paper)



Static objects (city lantern, lighting)



Props of the environment scenery “Coastal stone”





