Greetings to the community, the recommended category specification designed to publish bugs found in the generation zero gaming environment, given the way of informational study / orientation regarding game bugs, was the distribution by color, spectral segment,
Graphic bugs
Graphics errors, low specification are simple locational flaws, modeled among the elements of the environment, violate the realism factor, affecting the gameplay process
Minor
rare
not affecting the gameplay,
Non-causing software factors,
No performance degradation,
Interactively not interacting with the player,
Public graphic bugs
Graphical bugs, interactive player interaction, supposedly designed for mechanical gameplay, breaking the atmospheric game immersion, lowering the realism factor, causing a negative game reaction
Locational / positional,
Influencing gameplay,
Non-causing factors,
Possibly degrading performance,
interactive with the player,
Logic errors
Logical errors that have a negative maintenance of balance, calculation systems, violation of scripts, situational promotion of game missions
Bugs that break the game’s natural aesthetics
Not rationality
Description misspellings,
Linguistic description errors,
AI errors,
Errors in the physics of space
Critical bugs
Critical errors directly leading to the end of the game session
Game crashing bugs,
Bugs affecting performance,
Location/generation/property errors,
Algorithm
Object “Backpack”,
Information; This object is above ground level, has interactive and game interaction
Algorithm
Button to open the map “M”,
Information; During the initial loading of the game level / subsequent exit to the game menu, and reloading the level, the scaled compilation of the map image does not function correctly, visually there is no detail in the map
Algorithm
Enemy Npc
Wolf D -402 /04 (mission “Death from Heaven”)
Information; This hostile additional plot Npc, does not always detect the player, cannot leave the interior space, gets stuck in the through hole of the building, it would be more reasonable if this type of npc can attack outside the building, leave the room and be active, the player can destroy the enemy in a passive way, since this enemy has no tracking,
After unsuccessful destruction and repeated return to the location, the npc disappears
Algorithm
Enemy decorative model Npc patrol “Dog”
Information; This model is sketched in a large number, I advise you to check, there are six props in one position, it does not look standardized, the textures are inside
Algorithm
Terrain display error
Information; Terrain has a graphical artifact, possibly a surface mating issue
Algorithm
Graphic error
Info Vertical decals, possibly a dividing wall, has a layer
Algorithm
Cloning static decorative Npc patrol “Dog”
Information; Placed in pairs of npc parts, in some places in the bunker, perhaps this is a mistake, it is perceived strange
Algorithm
Interactive object (van trailer)
Information; There is no way to get inside, you can interact with the door
Algorithm
Environment element (toilet paper)
Information; The object is above the surface level, perhaps a structure should be placed in this position
Algorithm
Static objects (city lantern, lighting)
Information; The bases of these lighting objects are located above the surface level
Algorithm
Props of the environment scenery “Coastal stone”
Information; This decorative element is located inside the inner space of the container, the absence of traces of damage on the container could logically symbolize a hole, so it looks strange
Platform; PC
Service; Steam license
When possible and errors are found, it is planned to publish in this community in order to support and eliminate
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